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Mr. Mime
#122 · Recordkeepers · changed in this game

Mr. Mime

PsychicFairyFilter

Level-up moves 6

LvMoveTypeCatPowAccPP
100Reflect Phases 1–2 rotation
Wall of light cuts physical damage for 5 turns.
PsychicStat20
100Nasty Plot Phases 1–2 rotation
Thinks bad thoughts to sharply boost Sp. Atk.
DarkStat20
100Psychic Phases 1–2 rotation
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
100Shadow Ball Phases 1–2 rotation
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
100Dazzling Gleam Phases 1–2 rotation
Damages foes by emitting a bright flash.
FairySpec8010010
100Thunderbolt Phases 1–2 rotation
A strong electrical attack that may paralyze the foe.
ElectricSpec9010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Mr. Mime

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Filter: Weakens “supereffective”.
  • Innates switch on as your boss count grows: Magic Bounce (Reflects status moves.) — from your 2nd boss win; Technician (Boosts weaker moves.) — from your 4th; Prankster (Status moves go first.) — from your 6th.
  • Reward for beating it: the move Reflect+ (Wall of light cuts physical damage for 5 turns.).