#154 · Recordkeepers · changed in this game
Meganium
GrassOvergrow
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Curse Phases 1–2 rotation A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 100 | Seed Bomb Phases 1–2 rotation A barrage of hard seeds is fired at the foe. | Grass | Phys | 80 | 100 | 15 |
| 100 | Body Press Phases 1–2 rotation Does more damage the higher the user's Def. | Fighting | Phys | 80 | 100 | 10 |
| 100 | Synthesis Phases 1–2 rotation Restores HP. The amount varies with the weather. | Grass | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Meganium
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Overgrow: Ups Grass moves in a pinch.
- Innates switch on as your boss count grows: Leaf Guard (Blocks status in sunshine.) — from your 2nd boss win; Flower Veil (Protects Grass-types.) — from your 4th.
- Reward for beating it: the move Synthesis+ (Restores HP. The amount varies with the weather.).