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Houndstone
#972 · Recordkeepers · changed in this game

Houndstone

GhostSand Rush

Level-up moves 5

LvMoveTypeCatPowAccPP
100Sandstorm Phases 1–2 rotation
Causes a sandstorm that rages for several turns.
RockStat10
100Iron Defense Phases 1–2 rotation
Hardens the body's surface to sharply raise Defense.
SteelStat15
100Body Press Phases 1–2 rotation
Does more damage the higher the user's Def.
FightingPhys8010010
100Frostwisp Phases 1–2 rotation
Inflicts frostbite on the foe with cold wisps.
IceStat10015
100Phantom Force Phases 1–2 rotation
GhostPhys9010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Houndstone

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Sand Rush: Ups Speed in a sandstorm.
  • Innates switch on as your boss count grows: Fluffy (Tougher but flammable.) — from your 2nd boss win; Cursed Body (Disables moves on contact.) — from your 4th; Dishearten (Lowers the foe's Sp.Attack.) — from your 6th.
  • Reward for beating it: the move Last Respects+ (This move deals more damage for each defeated ally.).