#245 · Recordkeepers · changed in this game
Suicune
WaterEssence of Snow
Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Aurora Veil Phase 1 rotation Weakens all attacks, but only usable with snow. | Ice | Stat | — | — | 20 |
| 100 | Aurora Beam Phase 1 rotation Fires a rainbow-colored beam that may lower Attack. | Ice | Spec | 65 | 100 | 20 |
| 100 | Chilling Water Phase 1 rotation A shower with ice-cold water lowers the target's Attack. | Water | Spec | 50 | 100 | 20 |
| 100 | Calm Mind Phase 1 rotation Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 100 | Aqua Ring Phase 1 rotation Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 100 | Blizzard Phase 2 rotation Hits the foes with an icy storm. May cause frostbite. | Ice | Spec | 110 | 70 | 5 |
| 100 | Chilling Water Phase 2 rotation A shower with ice-cold water lowers the target's Attack. | Water | Spec | 50 | 100 | 20 |
| 100 | Life Dew Phase 2 rotation Scatters water to restore the HP of itself and allies. | Water | Stat | — | — | 10 |
| 100 | Surf Phase 3 rotation Creates a huge wave, then crashes it down on the field. | Water | Spec | 90 | 100 | 15 |
| 100 | Blizzard Phase 3 rotation Hits the foes with an icy storm. May cause frostbite. | Ice | Spec | 110 | 70 | 5 |
| 100 | Air Slash Phase 3 rotation Attacks with a blade of air. May cause flinching. | Flying | Spec | 75 | 100 | 15 |
| 100 | Extrasensory Phase 3 rotation Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Suicune
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Legendary Beasts | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Legendary Beasts group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Essence of Snow: Treats the user's actions as if Snow is active.
- Innates switch on as your boss count grows: Purifying Water (Turns poison type attacks into water. Immune to status conditions.) — from your 2nd boss win; Torrent (Ups Water moves in a pinch.) — from your 4th; Pressure (Raises foe's PP usage.) — from your 6th.
- Reward for beating it: the ability Rising Tide (Revives after 4 turns with half hp as Water type.).