#786 · Recordkeepers · changed in this game
Tapu Lele
PsychicFairyMind Palace, Telepathy
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Psychic Phase 1 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Shadow Ball Phase 1 rotation Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 100 | Energy Ball Phase 1 rotation Draws power from nature to attack. May lower Sp. Def. | Grass | Spec | 90 | 100 | 10 |
| 100 | Moonblast Phase 1 rotation Attacks with the power of the moon. May lower Sp. Atk. | Fairy | Spec | 95 | 100 | 15 |
| 100 | Extrasensory Phase 2 rotation Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 20 |
| 100 | Psybeam Phase 2 rotation Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 100 | Draining Kiss Phase 2 rotation | Fairy | Spec | 50 | 100 | 10 |
| 100 | Nature's Madness Phase 2 rotation Halves the foe's HP with the power of nature. | Fairy | Spec | 1 | 90 | 10 |
| 100 | Moonblast Phase 3 rotation Attacks with the power of the moon. May lower Sp. Atk. | Fairy | Spec | 95 | 100 | 15 |
| 100 | Psychic Phase 3 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Shadow Ball Phase 3 rotation Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Tapu Lele
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Island Guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Island Guardians group: one of the 4 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Mind Palace: Using a status move sets Psychic Terrain.
- Its ability, Telepathy: Can't be damaged by an ally.
- Innates switch on as your boss count grows: Surge Surfer (Faster on electricity.) — from your 2nd boss win; Sheer Force (Trades effects for power.) — from your 4th; Pressure (Raises foe's PP usage.) — from your 6th.
- Reward for beating it: the ability Mind Palace (Using a status move sets Psychic Terrain.).