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Bombirdier
#962 · Recordkeepers · changed in this game

Bombirdier

FlyingDarkRocky Payload

Level-up moves 5

LvMoveTypeCatPowAccPP
100Hone Claws Phases 1–2 rotation
Sharpens its claws to raise Attack and Accuracy.
DarkStat15
100Rock Tomb Phases 1–2 rotation
Stops the foe from moving with rocks and cuts Speed.
RockPhys6010015
100Dual Wingbeat Phases 1–2 rotation
User slams the target with wings and hits twice in a row.
FlyingPhys4010010
100Drill Run Phases 1–2 rotation
Spins its body like a drill. High critical-hit ratio.
GroundPhys8010010
100Thief Phases 1–2 rotation
While attacking, it may steal the foe's held item.
DarkPhys6010025

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Bombirdier

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Rocky Payload: Powers up Rock moves.
  • Innates switch on as your boss count grows: Technician (Boosts weaker moves.) — from your 2nd boss win; Hustle (Trades accuracy for power.) — from your 4th; Adaptability (Boosts same type attacks.) — from your 6th.
  • Reward for beating it: the move Dual Wingbeat+ (User slams the target with wings and hits twice in a row.).