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Feraligatr
#160 · Recordkeepers · changed in this game

Feraligatr

WaterStrong Jaw, Sheer Force

Level-up moves 4

LvMoveTypeCatPowAccPP
100Waterfall Phases 1–2 rotation
Charges with speed to climb waterfalls. May flinch.
WaterPhys8010015
100Dragon Dance Phases 1–2 rotation
A mystical dance that ups Attack and Speed.
DragonStat20
100Ice Fang Phases 1–2 rotation
May cause flinching or leave the foe with frostbite.
IcePhys6510015
100Crunch Phases 1–2 rotation
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Feraligatr

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Strong Jaw: Boosts biting moves.
  • Its ability, Sheer Force: Trades effects for power.
  • Innates switch on as your boss count grows: Torrent (Ups Water moves in a pinch.) — from your 2nd boss win; Sheer Force (Trades effects for power.) — from your 4th; Water Veil (Prevents burns.) — from your 6th.
  • Reward for beating it: the move Chip Away+ ().