#160 · Recordkeepers · changed in this game
Feraligatr
WaterStrong Jaw, Sheer Force
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Waterfall Phases 1–2 rotation Charges with speed to climb waterfalls. May flinch. | Water | Phys | 80 | 100 | 15 |
| 100 | Dragon Dance Phases 1–2 rotation A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 100 | Ice Fang Phases 1–2 rotation May cause flinching or leave the foe with frostbite. | Ice | Phys | 65 | 100 | 15 |
| 100 | Crunch Phases 1–2 rotation Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Feraligatr
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Strong Jaw: Boosts biting moves.
- Its ability, Sheer Force: Trades effects for power.
- Innates switch on as your boss count grows: Torrent (Ups Water moves in a pinch.) — from your 2nd boss win; Sheer Force (Trades effects for power.) — from your 4th; Water Veil (Prevents burns.) — from your 6th.
- Reward for beating it: the move Chip Away+ ().