#171 · Recordkeepers · changed in this game
Lanturn
WaterElectricElectromorphosis
Level-up moves 8
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Thunder Wave Phase 1 rotation A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 100 | Parabolic Charge Phase 1 rotation Damages adjacent Pokémon and heals up by half of it. | Electric | Spec | 65 | 100 | 20 |
| 100 | Stockpile Phase 1 rotation Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 100 | Surf Phase 1 rotation Creates a huge wave, then crashes it down on the field. | Water | Spec | 90 | 100 | 15 |
| 100 | Parabolic Charge Phase 2 rotation Damages adjacent Pokémon and heals up by half of it. | Electric | Spec | 65 | 100 | 20 |
| 100 | Tail Glow Phase 2 rotation Flash light that drastically raises Sp. Atk. | Bug | Stat | — | — | 20 |
| 100 | Surf Phase 2 rotation Creates a huge wave, then crashes it down on the field. | Water | Spec | 90 | 100 | 15 |
| 100 | Ice Beam Phase 2 rotation Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Electromorphosis: Gets Charged when hit.
- Innates switch on as your boss count grows: Volt Absorb (Turns electricity into HP.) — from your 2nd boss win; Water Absorb (Changes water into HP.) — from your 4th; Dazzling (Protects from priority.) — from your 6th.
- Reward for beating it: the move Thunder Wave+ (A weak jolt of electricity that paralyzes the foe.).