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Lanturn
#171 · Recordkeepers · changed in this game

Lanturn

WaterElectricElectromorphosis

Level-up moves 8

LvMoveTypeCatPowAccPP
100Thunder Wave Phase 1 rotation
A weak jolt of electricity that paralyzes the foe.
ElectricStat10020
100Parabolic Charge Phase 1 rotation
Damages adjacent Pokémon and heals up by half of it.
ElectricSpec6510020
100Stockpile Phase 1 rotation
Charges up power for up to 3 turns.
NormalStat20
100Surf Phase 1 rotation
Creates a huge wave, then crashes it down on the field.
WaterSpec9010015
100Parabolic Charge Phase 2 rotation
Damages adjacent Pokémon and heals up by half of it.
ElectricSpec6510020
100Tail Glow Phase 2 rotation
Flash light that drastically raises Sp. Atk.
BugStat20
100Surf Phase 2 rotation
Creates a huge wave, then crashes it down on the field.
WaterSpec9010015
100Ice Beam Phase 2 rotation
Blasts the foe with an icy beam. May cause frostbite.
IceSpec9010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Lanturn

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Electromorphosis: Gets Charged when hit.
  • Innates switch on as your boss count grows: Volt Absorb (Turns electricity into HP.) — from your 2nd boss win; Water Absorb (Changes water into HP.) — from your 4th; Dazzling (Protects from priority.) — from your 6th.
  • Reward for beating it: the move Thunder Wave+ (A weak jolt of electricity that paralyzes the foe.).