#171 · HeartGold Generations · changed in this game
Lanturn
WaterElectricVolt Absorb, Water Absorb
In HeartGold Generations: First found in New Bark Town (Super Rod, Lv 40), and in 9 more areas. Its type (Water / Electric) and base stats (total 460) are the same as in the official games. Abilities: it loses Illuminate. 4 of its 21 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Eerie Impulse and Electro Ball.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Stockpile The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Normal | Stat | — | — | 20 |
| 1 | Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. | Normal | Stat | — | — | 10 |
| 1 | Spit Up The power stored using the move Stockpile is released at once in an attack. | Normal | Spec | — | 100 | 10 |
| 1 | Eerie Impulse --- | Electric | Stat | — | 100 | 15 |
| 1 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | — | 100 | 10 |
| 1 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 1 | Spotlight The user shines a spotlight on the target so that only the target will be attacked during the turn. | Normal | Stat | — | — | 15 |
| 1 | Bubble A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | Water | Spec | 20 | 100 | 30 |
| 6 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | — | 100 | 10 |
| 12 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 15 | Bubble Beam A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. | Water | Spec | 65 | 100 | 20 |
| 16 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 21 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 29 | Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 33 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 37 | Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Normal | Phys | — | 100 | 15 |
| 39 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 41 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn. | Water | Stat | — | — | 20 |
| 45 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 52 | Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge --- | Electric | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 33
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM55 | Brine | Water | 65 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM03 | Surf | Water | 90 |
| HM05 | Whirlpool | Water | 35 |
| HM07 | Waterfall | Water | 80 |
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| New Bark Town | Super Rod | 40 | |
| Sea Route 41 | Super Rod | 40 | |
| Route 47 | Super Rod | 40 | |
| Sea Route 20 | Super Rod | 40 | |
| Pallet Town | Super Rod | 40 | |
| Vermilion City | Super Rod | 40 | |
| Cinnabar Island | Super Rod | 40 | |
| Route 26 | Super Rod | 40 | |
| Route 27 | Super Rod | 40 | |
| Sea Route 21 | Super Rod | 40 |
Other changes in this game
- Tutor moves: Dive, Icy Wind, Aqua Tail, Snore, Signal Beam, Bounce, Sucker Punch, Heal Bell