#343 · Pokémon Emerald Seaglass · changed in this game
Lanturn
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
In Emerald Seaglass: Not in the wild: evolve Chinchou at Level 27. Its type (Water / Electric) and abilities are the same as in the official games. Base stats total 465, up from 460; 3 of the six changed, most of all Defense (58 → 63). 15 of its 24 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Spit Up.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble An attack using bubbles. Lowers the foe's Speed. | Water | Spec | 30 | 100 | 30 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 1 | Spotlight Makes the foe attack the spotlighted Pokémon. | Normal | Stat | — | — | 15 |
| 1 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 10 |
| 1 | Tail Glow On evolution Flashes a light that sharply raises Sp. Atk. | Bug | Stat | — | — | 20 |
| 6 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 12 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 28 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 15 |
| 31 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 34 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 37 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 39 | Surf Creates a huge wave, then crashes it down on the foe. | Water | Spec | 90 | 100 | 15 |
| 42 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 45 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 47 | Ion Deluge Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 25 |
| 50 | Glitzy Glow Telekinetic force that sets wall, lowering Sp. Atk damage. | Psychic | Spec | 80 | 95 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 17
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City (shop) | Water | 60 |
| TM06 | Toxic Sootopolis City (shop) | Poison | — |
| TM07 | Hail Sootopolis City (shop) | Ice | — |
| TM13 | Ice Beam Sootopolis City Gym | Ice | 90 |
| TM14 | Blizzard Lilycove City (shop) | Ice | 110 |
| TM15 | Hyper Beam Lilycove City (shop) | Normal | 150 |
| TM17 | Protect Lilycove City (shop) | Normal | — |
| TM18 | Rain Dance Sootopolis City (shop) | Water | — |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City (shop) | Electric | 110 |
| TM32 | Double Team Sootopolis City (shop) | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM45 | Attract Lilycove City | Normal | — |
| TM57 | Dazzling Gleam Not handed out or hidden anywhere in the game's own map scripts — not placed | Fairy | 80 |
| TM59 | Volt Switch Not handed out or hidden anywhere in the game's own map scripts — not placed | Electric | 70 |
Where to find Lanturn
Not found in the wild — evolve or trade for it.