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Lanturn
#171 · Pokémon Mirror Gold · changed in this game

Lanturn

WaterElectricVolt Absorb, Hydration

In Mirror Gold: First found in Cianwood City (Good Rod, Lv 30-34), and in 3 more areas. Its type (Water / Electric) is the same as in the official games. Base stats total 530, up from 460; 5 of the six changed, most of all Defense (58 → 100). Abilities: it gains Hydration and loses Illuminate and Water Absorb. 6 of its 23 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Flip Turn and Life Dew.

Level-up moves 26

LvMoveTypeCatPowAccPP
1Spit Up
Power is 100 times the amount of energy Stockpiled.
NormalSpec—10010
1Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NormalStat——10
1Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
NormalStat——20
1Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
1Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat——20
4Bubble
Has a chance to lower the target’s Speed by one stage.
WaterSpec4010030
7Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys—10015
10Spit Up
Power is 100 times the amount of energy Stockpiled.
NormalSpec—10010
13Spark
Has a chance to paralyze the target.
ElectricPhys6510020
16Bubble Beam
Has a chance to lower the target’s Speed by one stage.
WaterSpec6510020
19Flip Turn
User must switch out after attacking.
WaterPhys6010020
22Confuse Ray
Confuses the target.
GhostStat—10010
25Supersonic
Confuses the target.
NormalStat—5520
28Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
NormalStat——20
31Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NormalStat——10
34Aqua Ring
Restores 1/16 of the user’s max HP each turn.
WaterStat——20
37Thunder Wave
Paralyzes the target.
ElectricStat—9020
40Signal Beam
Has a chance to confuse the target.
BugSpec7510015
42Life Dew
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
WaterStat——10
43Shock Wave
Never misses.
ElectricSpec60—20
46Scald
Has a chance to burn the target.
WaterSpec8010015
49Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
52Spotlight
Forces the target’s opponents to aim at the target for the rest of the turn.
NormalStat——15
55Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec110805
58Thunderbolt
Has a chance to paralyze the target.
ElectricSpec9010015
64Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys908520

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 46

#Move · where to get itTypePow
TR02Toxic
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Poison—
TR03Hydro Pump
Ruins of Alph, W room (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart)
Water110
TR05Hyper Beam
Celadon Department Store Upper 2F (also at Viridian Mart)
Normal150
TM006Scald
Goldenrod Department Store Upper 2F
Water80
TR06Blizzard
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Ice110
TM007Hail
Mahogany Mart Post-Rocket Hideout
Ice—
TR07Thunder
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Electric110
TR08Giga Impact
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Normal150
TM010Hidden Power
Normal60
TR12Agility
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Psychic—
TM013Ice Beam
Ice90
TR13Thunder Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric—
TR14Water Pulse
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Water60
TM017Protect
Goldenrod Department Store 5F
Normal—
TR17Amnesia
Celadon Department Store Upper 2F
Psychic—
TM018Rain Dance
Water—
TR18Shock Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric60
TM021Frustration
Celadon Department Store 3F
Normal—
TM024Thunderbolt
Electric90
TR26Endure
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Normal—
TM027Return
Celadon Department Store 3F
Normal—
TR27Electro Ball
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Electric—
TR35Muddy Water
Route 36 (also at Celadon Department Store Upper 2F, Cerulean Mart)
Water90
TM042Facade
Normal70
TM043Secret Power
Normal70
TM044Rest
Psychic—
TM045Attract
Normal—
TM055Brine
Celadon Department Store 3F
Water65
TM057Charge Beam
Electric50
TM070Flash
Goldenrod Department Store 5F
Normal—
TM078Captivate
Celadon Department Store 3F
Normal—
TM082Sleep Talk
Normal—
TM083Volt Switch
Goldenrod Department Store 5F
Electric70
TM087Swagger
Celadon Department Store 3F
Normal—
TM090Substitute
Normal—
TM110Liquidation
Olivine Mart (also at Celadon Department Store 3F)
Water85
TM114Curse
Olivine Mart (also at Celadon Department Store 3F)
Ghost—
TM116Dazzling Gleam
Celadon Department Store 3F
Fairy80
TM122Electric Terrain
Vermilion / Safari Mart (also at Celadon Department Store 3F)
Electric—
TM126Wild Charge
Celadon Department Store 3F
Electric90
TM131Charge
Violet City Mart (also at Celadon Department Store 3F)
Electric—
TM151Flip Turn
Goldenrod Department Store 5F
Water60
TM156Double-Edge
Goldenrod Department Store 5F
Normal120
HM03Surf
Water90
HM05Whirlpool
Water35
HM07Waterfall
Water80

Where to find Lanturn

AreaMethodLevel
Cianwood CityGood Rod30-34
Cianwood CityOld Rod28-305% rare
Cianwood CityRod (night swarm)
Cianwood CitySuper Rod55-65
Ilex ForestRod (swarm)
Ilex ForestSuper Rod55-65
Route 12Good Rod53-57
Route 12Rod (night swarm)
Route 12Super Rod55-65
Route 30Super Rod55-65

Other changes in this game

  • Egg moves: Agility, Amnesia, Flail, Mist, Psybeam, Screech, Soak, Whirlpool
  • Tutor moves: Aqua Tail, Bounce, Dive, Double-Edge, Endure, Heal Bell, Ice Beam, Icy Wind, Mimic, Rising Voltage, Shock Wave, Signal Beam, Sleep Talk, Snore, Substitute, Sucker Punch, Swagger, Thunderbolt, Thunder Wave, Water Pulse
  • A wild one can hold Deep Sea Scale (common) or Yellow Shard (rare).