Lanturn
#171 · Pokémon GS Chronicles · unchanged from the official games

Lanturn

WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)

Level-up moves 26

LvMoveTypeCatPowAccPP
1Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
NormalStat20
1Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NormalStat10
1Spit Up
Power is 100 times the amount of energy Stockpiled.
NormalSpec110010
1Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
NormalStat20
1Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NormalStat10
1Spit Up
Power is 100 times the amount of energy Stockpiled.
NormalSpec110010
1Eerie Impulse
The user's body generates an impulse. Exposing the foe to it harshly lowers its Sp. Atk stat.
ElectricStat10015
1Spotlight
The user shines a spotlight on the target so that only the target will be attacked.
NormalStat15
1Bubble
Has a chance to lower the target’s Speed by one stage.
WaterSpec4010030
1Supersonic
Confuses the target.
NormalStat5520
1Thunder Wave
Paralyzes the target.
ElectricStat9020
1Electro Ball
The user hurls an electric orb. The faster the user is than the foe, the greater the damage.
ElectricSpec110010
6Thunder Wave
Paralyzes the target.
ElectricStat9020
9Electro Ball
The user hurls an electric orb. The faster the user is than the foe, the greater the damage.
ElectricSpec110010
12Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
17Confuse Ray
Confuses the target.
GhostStat10010
20Bubble Beam
Has a chance to lower the target’s Speed by one stage.
WaterSpec6510020
23Spark
Has a chance to paralyze the target.
ElectricPhys6510020
29Signal Beam
Has a chance to confuse the target.
BugSpec7510015
33Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys110015
37Discharge
The user looses an electric flare that hits all Pok\emon and may paralyze.
ElectricSpec8010015
43Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys909020
47Aqua Ring
The user envelops itself in a veil made of water. It regains some HP every turn.
WaterStat20
51Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec110805
54Ion Deluge
The user disperses electrically charged particles, changing Normal- to Electric- type moves.
ElectricStat25
58Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Lanturn

AreaMethodLevel
Route 30Super Rod
Violet CitySuper Rod
Route 47Wild
Victory Road (Main)Super Rod
Victory Road (Outside)Super Rod

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".