ROM Hack Guides
Lanturn

Lanturn in Pokémon Emerald Rogue

#171 · Water / Electric · see locations below

WaterElectric

Abilities

Volt Absorb, Illuminate, Water Absorb (hidden)

Base stats

HP125
Attack58
Defense58
Sp. Attack76
Sp. Defense76
Speed67
Total460

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Tutor moves: Agility, Amnesia, Blizzard, Charge, Charge Beam, Chilling Water, Confuse Ray, Curse, Dazzling Gleam, Double-Edge, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Endure, Facade, Flip Turn, Giga Impact, Heal Bell, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Liquidation, Mist, Muddy Water, Protect, Psybeam, Rain Dance, Rest, Scald, Sleep Talk, Soak, Substitute, Sucker Punch, Surf, Take Down, Tera Blast, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Water Pulse, Waterfall, Whirlpool, Wild Charge
  • Competitive set (Gen 6 RU): Volt Switch / Scald / Protect / Heal Bell, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 6 RU, Gen 6 NU): Scald / Volt Switch / Heal Bell / Ice Beam, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 6 NU, Gen 7 PU): Scald / Volt Switch / Ice Beam / Hidden Power, Volt Absorb, Assault Vest, Modest
  • Competitive set (Gen 6 NU): Scald / Volt Switch / Heal Bell / Thunder Wave, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 6 NU): Hydro Pump / Volt Switch / Ice Beam / Hidden Power, Volt Absorb, Choice Specs, Modest
  • Competitive set (Gen 6 Monotype): Scald / Heal Bell / Thunder Wave / Volt Switch, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 6 Monotype): Scald / Heal Bell / Volt Switch / Thunder Wave, Volt Absorb, Leftovers, Modest
  • Competitive set (Gen 7 PU, Gen 8 PU): Volt Switch / Scald / Thunder Wave / Heal Bell, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 7 PU): Hydro Pump / Ice Beam / Thunderbolt / Volt Switch, Volt Absorb, Choice Scarf, Timid
  • Competitive set (Gen 7 PU): Volt Switch / Scald / Ice Beam / Heal Bell, Volt Absorb, Leftovers, Modest
  • Competitive set (Gen 7 Monotype, Gen 8 Monotype): Volt Switch / Thunder Wave / Heal Bell / Protect, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 7 Monotype): Volt Switch / Heal Bell / Scald / Thunder Wave, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 8 UU): Volt Switch / Scald / Heal Bell / Thunder Wave, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 8 PU): Scald / Volt Switch / Thunder Wave / Protect, Volt Absorb, Leftovers, Calm
  • Competitive set (Gen 8 Monotype): Scald / Volt Switch / Heal Bell / Thunder Wave, Volt Absorb, Leftovers, Modest
  • Competitive set (Gen 9 PU): Scald / Volt Switch / Thunder Wave / Ice Beam, Volt Absorb, Leftovers, Calm

Where to find Lanturn

AreaMethodLevel
Field 1 — HoennElectric-theme rooms
Waterfront 0 — HoennWater-theme rooms
Urban 0 — HoennElectric-theme rooms
Mountain 0 — KantoElectric-theme rooms
Urban 0 — KantoWater-theme rooms
Field 0 — JohtoElectric-theme rooms
Waterfront 0 — JohtoWater-theme rooms
Route 205 — SinnohWater-theme rooms
Route 212 — SinnohWater-theme rooms
Route 209 — SinnohElectric-theme rooms
Iron Island — SinnohElectric-theme rooms

Level-up moves

LvMoveTypeCatPowAccPP
0Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
0Stockpile
Charges up power for up to 3 turns.
NormalStat20
0Swallow
Absorbs stockpiled power and restores HP.
NormalStat10
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat10015
1Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
1Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat5520
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat9020
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
12Bubble Beam
Forcefully sprays bubbles that may lower Speed.
WaterSpec6510020
16Confuse Ray
A sinister ray that confuses the foe.
GhostStat10010
20Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
24Charge
Charges power to boost the electric move used next.
ElectricStat10020
30Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
36Aqua Ring
Forms a veil of water that restores HP.
WaterStat20
42Flail
Inflicts more damage when the user's HP is down.
NormalPhys110015
48Take Down
A reckless charge attack that also hurts the user.
NormalPhys908520
54Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide