#171 · Pokémon Emerald Blitz · unchanged from the official games
Lanturn
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
In Emerald Blitz: Not in the wild: evolve Chinchou at Level 27. Its type (Water / Electric), base stats (total 460) and abilities are the same as in the official games. 10 of its 17 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Spotlight.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Spotlight Makes the foe attack the spotlighted Pokémon. | Normal | Stat | — | — | 15 |
| 1 | Stockpile On evolution Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 10 |
| 6 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 17 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 29 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 15 |
| 33 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 37 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 43 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 47 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 51 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 25 |
| 58 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 16
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym | Water | 60 |
| TM07 | Hail Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Ice | — |
| TM13 | Ice Beam Not sold by the Outdoor Market and not found on any map — not placed in the game | Ice | 90 |
| TM14 | Blizzard Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges | Ice | 110 |
| TM15 | Hyper Beam Not sold by the Outdoor Market and not found on any map — not placed in the game | Normal | 150 |
| TM17 | Protect Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Normal | — |
| TM18 | Rain Dance Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Water | — |
| TM21 | Dazzling Gleam Not sold by the Outdoor Market and not found on any map — not placed in the game | Fairy | 80 |
| TM24 | Thunderbolt Not sold by the Outdoor Market and not found on any map — not placed in the game | Electric | 90 |
| TM25 | Thunder Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges | Electric | 110 |
| TM32 | Icy Wind Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge | Ice | 55 |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM66 | Scald Not sold by the Outdoor Market and not found on any map — not placed in the game | Water | 80 |
| TM69 | Flip Turn Not sold by the Outdoor Market and not found on any map — not placed in the game | Water | 60 |
Where to find Lanturn
Not found in the wild — evolve or trade for it.