Lanturn in Pokémon Radical Red
#171 · Water / Electric · see locations below
WaterElectric
Abilities
Volt Absorb, Illuminate, Water Absorb (hidden)
Base stats
Other changes in this hack
- Egg moves: Flail, Screech, Amnesia, Psybeam, Whirlpool, Agility, Mist, Shock Wave, Brine, Water Pulse, Soak
- Move tutors: Seed Bomb, Roar, Taunt, Giga Drain, Thunderbolt, Return, Brick Break, Roost, Rising Voltage, Stomping Tantrum, Knock Off, Earth Power, Frost Breath, Strength
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Viridian City | Surf | 56-58 | |
| Route 6 | Super Rod | 53-55 | |
| Safari Zone Area 2 | Surf | 56-58 | |
| Route 20 | Surf | 56-58 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble A spray of bubbles hits the foe. It may lower the foe's Speed stat. | Water | Spec | 40 | 100 | 30 |
| 1 | Eerie Impulse The user's body generates an impulse. Exposing the foe to it harshly lowers its Sp. Atk stat. | Electric | Stat | — | 100 | 15 |
| 1 | Icy Wind A chilling wind is used to attack. It also lowers the Speed stat. | Ice | Spec | 55 | 100 | 15 |
| 1 | Spit Up On evolution The power built using Stockpile is released at once for attack. | Normal | Spec | 1 | 100 | 10 |
| 1 | Spit Up The power built using Stockpile is released at once for attack. | Normal | Spec | 1 | 100 | 10 |
| 1 | Spotlight The user shines a spotlight on the target so that only the target will be attacked. | Normal | Stat | — | — | 15 |
| 1 | Stockpile On evolution The user charges up power for use later. It can be used three times. | Normal | Stat | — | — | 20 |
| 1 | Stockpile The user charges up power for use later. It can be used three times. | Normal | Stat | — | — | 20 |
| 1 | Supersonic The user generates odd sound waves. It may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Swallow On evolution The energy it built using Stockpile is absorbed to restore HP. | Normal | Stat | — | — | 10 |
| 1 | Swallow The energy it built using Stockpile is absorbed to restore HP. | Normal | Stat | — | — | 10 |
| 1 | Thunder Wave An electric shock that causes paralysis. Can't miss if the user is Electric-type. | Electric | Stat | — | 90 | 20 |
| 6 | Thunder Wave An electric shock that causes paralysis. Can't miss if the user is Electric-type. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | 1 | 100 | 10 |
| 12 | Shock Wave A rapid jolt of electricity strikes the foe. It can't be evaded. | Electric | Spec | 60 | — | 20 |
| 17 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark An electrically charged tackle that may also paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 29 | Signal Beam The foe is hit with a flashing beam that may also cause confusion. | Bug | Spec | 75 | 100 | 15 |
| 33 | Scald Boiling water is shot at the foe. It may also cause a burn. | Water | Spec | 80 | 100 | 15 |
| 37 | Discharge The user looses an electric flare that hits all Pokemon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 47 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | Water | Stat | — | — | 20 |
| 51 | Hydro Pump A high volume of water is blasted at the foe under great pressure. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge The user disperses electrically charged particles, changing Normal- to Electric- type moves. | Electric | Stat | — | — | 25 |
| 55 | Parabolic Charge The user attacks everything around it. The user's HP is restored by half the damage. | Electric | Spec | 75 | 100 | 20 |
| 58 | Charge The user charges power to boost the Electric move it uses next. | Electric | Stat | — | — | 20 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Flip Turn Cerulean City Gym | Water | 60 |
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM13 | Ice Beam Celadon City Game Corner Exchange — for sale | Ice | 90 |
| TM14 | Blizzard Pokemon Mansion B1F | Ice | 110 |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM18 | Hydro Pump Route 15 | Water | 110 |
| TM21 | Icy Wind Cerulean City Poke Mart — for sale | Ice | 55 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM58 | Rising Voltage Safari Zone Area 2 | Electric | 70 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM83 | Scald Celadon City Game Corner Exchange — for sale | Water | 80 |
| TM92 | Volt Switch Vermilion City Gym | Electric | 70 |
| TM99 | Wild Charge Route 10 | Electric | 90 |
| TM102 | Dazzling Gleam Celadon City Game Corner Exchange — for sale | Fairy | 80 |
| HM03 | Surf Safari Zone Secret House | Water | 90 |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |
| HM07 | Waterfall Ember Spa | Water | 80 |