#171 · Pokémon Exceeded · unchanged from the official games
Lanturn
WaterElectricIlluminate, Abyssal Voyager, Swift Swim (hidden)
In Exceeded: Not in the wild: evolve Chinchou at level 27. Its type (Water / Electric) and base stats (total 460) are the same as in the official games. 12 of its 22 level-up moves are new compared with Pokémon Emerald, including Spit Up and Stockpile.
Level-up moves 33
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 0 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 0 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 5 |
| 1 | Bubble An attack using bubbles. May lower the foe's Speed. | Water | Spec | 40 | 100 | 30 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 1 | Spotlight Makes the foe attack the spotlighted Pokémon. | Normal | Stat | — | — | 15 |
| 1 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Supersonic May confuse the foe and lower Evasion stat. | Normal | Stat | — | 95 | 20 |
| 1 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 5 |
| 1 | Tail Glow Flashes a light that sharply raises Sp. Atk. | Bug | Stat | — | — | 20 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 5 | Supersonic May confuse the foe and lower Evasion stat. | Normal | Stat | — | 95 | 20 |
| 6 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 12 | Bubble An attack using bubbles. May lower the foe's Speed. | Water | Spec | 40 | 100 | 30 |
| 12 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 18 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 18 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 21 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 23 | BubbleBeam Forcefully sprays bubbles that lowers Speed. | Water | Spec | 75 | 100 | 10 |
| 23 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 27 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 27 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 27 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 5 |
| 34 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 10 |
| 36 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 38 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 45 | Aqua Ring Restores HP, cures burn and halves Electric-type damage. | Water | Stat | — | — | 20 |
| 51 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 53 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 55 | Ion Deluge Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Lanturn
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Minus, Absorb Elements, Deep-Sea Star
- What the innates do: Minus — Syncs moves with Plus. · Absorb Elements — Negates same type moves. · Deep-Sea Star — Electric-type emit light.
- Abilities you pick one of: Illuminate · Abyssal Voyager — Dives on entry. · Swift Swim — Raises Speed on swamp terrain.
- Hidden ability: Swift Swim
- How its abilities arrive: Deep-Sea Star, Illuminate, Minus from the start; Swift Swim at Lv 9; Volt Absorb at Lv 13; Abyssal Voyager at Lv 19; Water Absorb at Lv 24; Oceans Covenant at Lv 30; Lurelight at Lv 36; Absorb Elements at Lv 42; Deep Dweller at Lv 53; Charge Up at Lv 56
- Tutor moves: Double-Edge, Endure, Icy Wind, Mimic, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, Water Ball
- Egg groups: Water 2
- Catch rate 75