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Lanturn
#171 · Pokémon Exceeded · unchanged from the official games

Lanturn

WaterElectricIlluminate, Abyssal Voyager, Swift Swim (hidden)

In Exceeded: Not in the wild: evolve Chinchou at level 27. Its type (Water / Electric) and base stats (total 460) are the same as in the official games. 12 of its 22 level-up moves are new compared with Pokémon Emerald, including Spit Up and Stockpile.

Level-up moves 33

LvMoveTypeCatPowAccPP
0Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
0Stockpile
Charges up power for up to 3 turns.
NormalStat——20
0Swallow
Absorbs stockpiled power and restores HP.
NormalStat——5
1Bubble
An attack using bubbles. May lower the foe's Speed.
WaterSpec4010030
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat—10015
1Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
1Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
1Spotlight
Makes the foe attack the spotlighted Pokémon.
NormalStat——15
1Stockpile
Charges up power for up to 3 turns.
NormalStat——20
1Supersonic
May confuse the foe and lower Evasion stat.
NormalStat—9520
1Swallow
Absorbs stockpiled power and restores HP.
NormalStat——5
1Tail Glow
Flashes a light that sharply raises Sp. Atk.
BugStat——20
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
1Water Gun
Squirts water to attack the foe.
WaterSpec4010025
5Supersonic
May confuse the foe and lower Evasion stat.
NormalStat—9520
6Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
12Bubble
An attack using bubbles. May lower the foe's Speed.
WaterSpec4010030
12Water Gun
Squirts water to attack the foe.
WaterSpec4010025
18Confuse Ray
A sinister ray that confuses the foe.
GhostStat—10010
18Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
21Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
23BubbleBeam
Forcefully sprays bubbles that lowers Speed.
WaterSpec7510010
23Flail
Inflicts more damage when the user's HP is down.
NormalPhys110015
27Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
27Stockpile
Charges up power for up to 3 turns.
NormalStat——20
27Swallow
Absorbs stockpiled power and restores HP.
NormalStat——5
34Signal Beam
A strange beam attack that may confuse the foe.
BugSpec7510010
36Take Down
A reckless charge attack that also hurts the user.
NormalPhys908520
38Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
45Aqua Ring
Restores HP, cures burn and halves Electric-type damage.
WaterStat——20
51Charge
Boost next electric move, S.Def and Speed.
ElectricStat——20
53Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
55Ion Deluge
Electrifies Normal-type moves with charged atoms.
ElectricStat——25

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 28

#Move · where to get itTypePow
TM03Water Pulse
Sootopolis City Gym — Gym 1F
Water60
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM07Hail
Not handed out, sold or hidden anywhere in this game's own map data
Ice—
TM10Hidden Power
Slateport City
Normal60
TM13Ice Beam
Mauville City — Game Corner
Ice95
TM14Blizzard
Lilycove City — Department Store 4F
Ice110
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Mauville City — Game Corner
Normal—
TM34Shock Wave
Mauville City Gym
Electric60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM51Brine
Dewford Town — House 2
Water65
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
HM03Surf
Petalburg City — Wally's House
Water90
HM05Flash
Granite Cave — 1F
Normal—
HM07Waterfall
Sootopolis City
Water80
HM08Dive
Mossdeep City — Steven's House
Water80

Where to find Lanturn

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Minus, Absorb Elements, Deep-Sea Star
  • What the innates do: Minus — Syncs moves with Plus. · Absorb Elements — Negates same type moves. · Deep-Sea Star — Electric-type emit light.
  • Abilities you pick one of: Illuminate · Abyssal Voyager — Dives on entry. · Swift Swim — Raises Speed on swamp terrain.
  • Hidden ability: Swift Swim
  • How its abilities arrive: Deep-Sea Star, Illuminate, Minus from the start; Swift Swim at Lv 9; Volt Absorb at Lv 13; Abyssal Voyager at Lv 19; Water Absorb at Lv 24; Oceans Covenant at Lv 30; Lurelight at Lv 36; Absorb Elements at Lv 42; Deep Dweller at Lv 53; Charge Up at Lv 56
  • Tutor moves: Double-Edge, Endure, Icy Wind, Mimic, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, Water Ball
  • Egg groups: Water 2
  • Catch rate 75