#171 · Pokémon Heart & Soul
Lanturn
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Attack using bubbles. May lower the foe's Speed. | Water | Spec | 40 | 100 | 30 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Spit Up On evolution Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 1 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 1 | Spotlight Makes the foe attack the spotlighted Pokémon. | Normal | Stat | — | — | 15 |
| 1 | Stockpile On evolution Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Swallow On evolution Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 10 |
| 1 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 10 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 6 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 12 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 29 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 15 |
| 33 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 37 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 43 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 47 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 51 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 25 |
| 58 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 33
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Cerulean City Gym | Water | 60 |
| TM06 | Toxic Route 17 | Poison | — |
| TM07 | Hail Mahogany Town Gym | Ice | — |
| TM10 | Hidden Power Lake of Rage | Normal | 60 |
| TM13 | Ice Beam Goldenrod City | Ice | 90 |
| TM14 | Blizzard Goldenrod City | Ice | 110 |
| TM15 | Hyper Beam Goldenrod City | Normal | 150 |
| TM17 | Protect Goldenrod City | Normal | — |
| TM18 | Rain Dance Slowpoke Well | Water | — |
| TM21 | Frustration Celadon City | Normal | 1 |
| TM24 | Thunderbolt Goldenrod City | Electric | 90 |
| TM25 | Thunder Goldenrod City | Electric | 110 |
| TM27 | Return Goldenrod City | Normal | 1 |
| TM32 | Double Team Not placed on any map in the source — the game doesn't say where this one comes from | Normal | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM42 | Facade Route 15 | Normal | 70 |
| TM43 | Secret Power Lake of Rage | Normal | 70 |
| TM44 | Rest Goldenrod City | Psychic | — |
| TM45 | Attract Goldenrod City Gym | Normal | — |
| TM55 | Brine Celadon City | Water | 65 |
| TM57 | Charge Beam Olivine City | Electric | 50 |
| TM58 | Endure Celadon City | Normal | — |
| TM68 | Giga Impact Celadon City | Normal | 150 |
| TM73 | Thunder Wave Route 14 | Electric | — |
| TM78 | Captivate Celadon City | Normal | — |
| TM82 | Sleep Talk Celadon City | Normal | — |
| TM83 | Natural Gift Goldenrod City | Normal | 1 |
| TM87 | Swagger Olivine Lighthouse | Normal | — |
| TM90 | Substitute Goldenrod City | Normal | — |
| HM03 | Surf Ecruteak City | Water | 90 |
| HM05 | Flash Sprout Tower | Normal | — |
| HM07 | Waterfall Ice Path | Water | 80 |
| HM08 | Whirlpool Rocket Hideout | Water | 35 |
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Union Cave | Super Rod | 20-40 | 5% rare |
| Route 41 | Super Rod | 20-40 | |
| Route 47 | Super Rod | 40 | 5% rare |
| Victory Road | Super Rod | 20-40 | 5% rare |
| Cinnabar Island | Super Rod | 40-44 | 5% rare |
| New Bark Town | Super Rod | 20-40 | 5% rare |
| Olivine City | Super Rod | 20-40 | 5% rare |
| Cianwood City | Super Rod | 20-40 | |
| Vermilion City | Super Rod | 40-44 | 5% rare |
| Akala Isle | Super Rod | 43-45 |
Other changes in this game
- Move tutors: Endure, Sleep Talk, Substitute, Swagger, Thunder Wave, Confide, Dazzling Gleam, Double-Edge, Icy Wind, Mimic, Round, Scald, Snore, Volt Switch, Wild Charge