#171 · Pokémon Parallel Emerald · unchanged from the official games
Lanturn
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
In Parallel Emerald: First found in Route 104 (Surf), and in 4 more areas. Its type (Water / Electric), base stats (total 460) and abilities are the same as in the official games. 11 of its 21 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Electro Ball.
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Has a chance to lower the target’s Speed by one stage. | Water | Spec | 40 | 100 | 30 |
| 1 | Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Stat | — | 100 | 15 |
| 1 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 1 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Spec | — | 100 | 10 |
| 1 | Spotlight Forces the target’s opponents to aim at the target for the rest of the turn. | Normal | Stat | — | — | 15 |
| 1 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 20 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 6 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 12 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 20 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 23 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 29 | Signal Beam Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 33 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 37 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 43 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 100 | 20 |
| 47 | Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Stat | — | — | 20 |
| 51 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Stat | — | — | 25 |
| 58 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 32
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Slateport City | Water | 60 |
| TM06 | Toxic Route 127 | Poison | — |
| TM07 | Hail Lilycove City | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM13 | Ice Beam Froster Cave B1F | Ice | 90 |
| TM14 | Blizzard Lilycove City | Ice | 110 |
| TM15 | Hyper Beam Victory Road | Normal | 150 |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City | Electric | 110 |
| TM27 | Return Slateport City | Normal | — |
| TM32 | Double Team Froster Cave | Normal | — |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM45 | Attract Route 109 | Normal | — |
| TM55 | Scald Route 107 | Water | 80 |
| TM57 | Charge Beam Petalburg Woods | Electric | 50 |
| TM68 | Giga Impact Victory Road | Normal | 150 |
| TM72 | Volt Switch Mauville City Gym | Electric | 70 |
| TM73 | Thunder Wave Fallarbor Town | Electric | — |
| TM90 | Substitute Pacifidlog Town | Normal | — |
| TM93 | Wild Charge Route 120 | Electric | 90 |
| TM94 | Sucker Punch Mossdeep City | Dark | 70 |
| TM99 | Dazzling Gleam Aqua Hideout | Fairy | 80 |
| TM100 | Curse Mossdeep City | Ghost | — |
| HM03 | Surf Petalburg City | Water | 90 |
| HM05 | Flash Granite Cave | Normal | — |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City | Water | 80 |
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Route 104 | Surf | ||
| Route 109 | Good Rod | ||
| Route 109 | Surf | ||
| Slateport City | Good Rod | ||
| Slateport City | Surf | ||
| Route 110 | Surf | ||
| Route 108 | Good Rod | ||
| Route 108 | Surf |
Other changes in this game
- How to get it: See Encounters Tab or Evolution Family/Line.