Lanturn
#171 · Pokémon Parallel Emerald · unchanged from the official games

Lanturn

WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)

In Parallel Emerald: First found in Route 104 (Surf), and in 4 more areas. Its type (Water / Electric), base stats (total 460) and abilities are the same as in the official games. 11 of its 21 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Electro Ball.

Level-up moves 23

LvMoveTypeCatPowAccPP
1Bubble
Has a chance to lower the target’s Speed by one stage.
WaterSpec4010030
1Eerie Impulse
Lowers the target’s Special Attack by two stages.
ElectricStat—10015
1Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec—10010
1Spit Up
Power is 100 times the amount of energy Stockpiled.
NormalSpec—10010
1Spotlight
Forces the target’s opponents to aim at the target for the rest of the turn.
NormalStat——15
1Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
NormalStat——20
1Supersonic
Confuses the target.
NormalStat—5520
1Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NormalStat——10
1Thunder Wave
Paralyzes the target.
ElectricStat—9020
6Thunder Wave
Paralyzes the target.
ElectricStat—9020
9Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec—10010
12Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
17Confuse Ray
Confuses the target.
GhostStat—10010
20Water Pulse
Has a chance to confuse the target.
WaterSpec6010020
23Spark
Has a chance to paralyze the target.
ElectricPhys6510020
29Signal Beam
Has a chance to confuse the target.
BugSpec7510015
33Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys—10015
37Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
43Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys9010020
47Aqua Ring
Restores 1/16 of the user’s max HP each turn.
WaterStat——20
51Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec110805
54Ion Deluge
Changes all Normal moves to Electric moves for the rest of the turn.
ElectricStat——25
58Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat——20

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 32

#Move · where to get itTypePow
TM03Water Pulse
Slateport City
Water60
TM06Toxic
Route 127
Poison—
TM07Hail
Lilycove City
Ice—
TM10Hidden Power
Slateport City
Normal60
TM13Ice Beam
Froster Cave B1F
Ice90
TM14Blizzard
Lilycove City
Ice110
TM15Hyper Beam
Victory Road
Normal150
TM17Protect
Petalburg City Gym
Normal—
TM18Rain Dance
Lilycove City
Water—
TM21Frustration
Slateport City
Normal—
TM24Thunderbolt
Mauville City
Electric90
TM25Thunder
Lilycove City
Electric110
TM27Return
Slateport City
Normal—
TM32Double Team
Froster Cave
Normal—
TM42Facade
Route 115
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Rustboro City
Psychic—
TM45Attract
Route 109
Normal—
TM55Scald
Route 107
Water80
TM57Charge Beam
Petalburg Woods
Electric50
TM68Giga Impact
Victory Road
Normal150
TM72Volt Switch
Mauville City Gym
Electric70
TM73Thunder Wave
Fallarbor Town
Electric—
TM90Substitute
Pacifidlog Town
Normal—
TM93Wild Charge
Route 120
Electric90
TM94Sucker Punch
Mossdeep City
Dark70
TM99Dazzling Gleam
Aqua Hideout
Fairy80
TM100Curse
Mossdeep City
Ghost—
HM03Surf
Petalburg City
Water90
HM05Flash
Granite Cave
Normal—
HM07Waterfall
Sootopolis City
Water80
HM08Dive
Mossdeep City
Water80

Where to find Lanturn

AreaMethodLevel
Route 104Surf
Route 109Good Rod
Route 109Surf
Slateport CityGood Rod
Slateport CitySurf
Route 110Surf
Route 108Good Rod
Route 108Surf

Other changes in this game

  • How to get it: See Encounters Tab or Evolution Family/Line.