Lanturn in Emerald Kaizo
Water / Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 58 → 50, Defense 58 → 66
- Abilities loses Water Absorb
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Lanturn in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Route 107 | Surf | 43 | 5% rare |
| Route 110 | Surf | 43 | 5% rare |
| Route 110 | Super Rod | 65 | |
| Route 124 | Super Rod | 63 | 5% rare |
| Underwater — Route 124 | Surf | 68 | 5% rare |
| Underwater — Route 126 | Surf | 68 | |
| Route 127 | Super Rod | 65 | 5% rare |
| Route 128 | Surf | 65 | |
| Route 129 | Super Rod | 65 | |
| Route 131 | Super Rod | 65 | 5% rare |
| Route 132 | Super Rod | 40-66 | |
| Ever Grande City | Surf | 65 | 5% rare |
| Lilycove City | Super Rod | 65 | 5% rare |
| Slateport City | Super Rod | 65 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Icy Wind A chilling attack that lowers the foe's SPEED. | Ice | Spec | 55 | 100 | 24 |
| 1 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Phys | 75 | 100 | 24 |
| 1 | Whirlpool Traps and hurts the foe in a whirlpool for 2 to 5 turns. | Water | Spec | 15 | 100 | 24 |
| 5 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 5 |
| 13 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 17 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 25 | Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Spec | 90 | 100 | 24 |
| 32 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 43 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 16 |
| 50 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 120 | 85 | 8 |
| 61 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 95 | 100 | 24 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 1 |
| TM13 | Ice Beam | Ice | 95 |
| TM14 | Blizzard | Ice | 120 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | 103 |
| TM24 | Thunderbolt | Electric | 95 |
| TM25 | Thunder | Electric | 120 |
| TM27 | Return | Normal | 103 |
| TM34 | Shock Wave | Electric | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| HM03 | Surf | Water | 95 |
| HM05 | Flash | Normal | — |
| HM07 | Waterfall | Water | 80 |
| HM08 | Dive | Water | 60 |