Lanturn in Blaze Black & Volt White
#171 · Water / Electric · see locations below
WaterElectric
Abilities
Volt Absorb, Water Absorb, Water Absorb (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 76 → 86, Sp. Def 76 → 86 (total 460 → 480)
- Abilities loses Illuminate
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Volt Absorb, Illuminate, Water Absorb; base stats are 125 / 58 / 58 / 76 / 76 / 67.
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Route 6 — Spring / Summer / Autumn | Surf Ripple | — | |
| Route 6 — Spring / Summer / Autumn | Super Rod Ripple | — | |
| Route 6 — Winter | Surf Ripple | — | |
| Route 6 — Winter | Super Rod Ripple | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Has a chance to lower the target’s Speed by one stage. | Water | Spec | 20 | 100 | 30 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 6 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 9 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 12 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 20 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 23 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 27 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Spec | — | 100 | 10 |
| 27 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 20 |
| 27 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 30 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 35 | Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Spec | 65 | 100 | 20 |
| 40 | Signal Beam Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 47 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 52 | Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Stat | — | — | 20 |
| 57 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
| 64 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (29)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM07 | Hail Same place as Black and White | Ice | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM13 | Ice Beam Icirrus City — given to you | Ice | 95 |
| TM14 | Blizzard Same place as Black and White | Ice | 120 |
| TM15 | Hyper Beam Same place as Black and White | Normal | 150 |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM55 | Scald Same place as Black and White | Water | 80 |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM72 | Volt Switch Route 5 — in an item ball | Electric | 70 |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM93 | Wild Charge Nimbasa City — given to you | Electric | 90 |
| HM03 | Surf Twist Mountain — same as Black and White | Water | 95 |
| HM05 | Waterfall Route 18 — same as Black and White | Water | 85 |
| HM06 | Dive Undella Town — same as Black and White | Water | 100 |