ROM Hack Guides
Lanturn

Lanturn in Rising Ruby & Sinking Sapphire

#171 · Water / Electric · Route 108, Route 109, Route 124, Underwater

WaterElectric

Abilities

Volt Absorb, Illuminate, Water Absorb (hidden)

Base stats

HP125
Attack58
Defense58
Sp. Attack76
Sp. Defense76
Speed67
Total460

Where to find Lanturn

AreaMethodLevel
Route 109Super Rod55
Route 108Super Rod55
Underwater 107Grass55
Underwater 124Grass55
Underwater 126Grass55
Underwater 128Grass55
Underwater 129Grass55
Underwater 130Grass55

Level-up moves

LvMoveTypeCatPowAccPP
1Eerie Impulse
Lowers the target’s Special Attack by two stages.
ElectricStat10015
1Bubble
Has a chance to lower the target’s Speed by one stage.
WaterSpec4010030
1Supersonic
Confuses the target.
NormalStat5520
1Thunder Wave
Paralyzes the target.
ElectricStat10020
1Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec10010
6Thunder Wave
Paralyzes the target.
ElectricStat10020
9Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec10010
12Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
17Confuse Ray
Confuses the target.
GhostStat10010
20Bubble Beam
Has a chance to lower the target’s Speed by one stage.
WaterSpec6510020
23Spark
Has a chance to paralyze the target.
ElectricPhys6510020
27Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
NormalStat20
27Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NormalStat10
27Spit Up
Power is 100 times the amount of energy Stockpiled.
NormalSpec10010
29Signal Beam
Has a chance to confuse the target.
BugSpec7510015
33Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
37Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys10015
43Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys908520
47Thunderbolt*
Has a chance to paralyze the target.
ElectricSpec9010015
51Aqua Ring
Restores 1/16 of the user’s max HP each turn.
WaterStat20
54Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec110805
58Ion Deluge
Changes all Normal moves to Electric moves for the rest of the turn.
ElectricStat25
61Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (33)

#Move · where to get itTypePow
TM06Toxic
Fiery Path (needs Strength)
Poison
TM07Hail
Shoal Cave
Ice
TM10Hidden Power
Fortree City
Normal60
TM13Ice Beam
Sea Mauville
Ice90
TM14Blizzard
Lilycove Dept. Store, ¥30,000
Ice110
TM15Hyper Beam
Lilycove Dept. Store, ¥50,000
Normal150
TM17Protect
Lilycove Dept. Store, ¥10,000
Normal
TM18Rain Dance
Sea Mauville
Water
TM21Frustration
Pacifidlog Town
Normal
TM24Thunderbolt
Gift from Wattson (Mauville, later)
Electric90
TM25Thunder
Lilycove Dept. Store, ¥30,000
Electric110
TM27Return
Pacifidlog Town
Normal
TM32Double Team
Route 113
Normal
TM42Facade
Mauville City Poké Mart, ¥10,000
Normal70
TM44Rest
Lilycove City
Psychic
TM45Attract
Verdanturf Town
Normal
TM48Round
Mauville City
Normal60
TM55Scald
Seafloor Cavern
Water80
TM57Charge Beam
Mauville City Poké Mart, ¥10,000
Electric50
TM68Giga Impact
Lilycove Dept. Store, ¥50,000
Normal150
TM70Flash
Granite Cave
Normal
TM72Volt Switch
Beat Wattson
Electric70
TM73Thunder Wave
Slateport City Poké Mart, ¥5,000
Electric
TM87Swagger
Battle Resort
Normal
TM88Sleep Talk
Lilycove City
Normal
TM90Substitute
Mirage Island (needs Soaring) or Lilycove Mart 3F
Normal
TM93Wild Charge
Safari Zone
Electric90
TM94Secret Power
Route 111
Normal70
TM99Dazzling Gleam
Route 123
Fairy80
TM100Confide
Slateport City Poké Mart, ¥5,000
Normal
HM03Surf
Petalburg City, Wally's dad (use after Balance Badge)
Water90
HM05Waterfall
Beat Wallace (use after Rain Badge)
Water80
HM07Dive
Steven, Mossdeep (use after Mind Badge)
Water80

Open in the interactive guide