Lanturn in Blaze Black 2 & Volt White 2
#171 · Water / Electric · see locations below
WaterElectric
Abilities
Volt Absorb, Water Absorb, Water Absorb (hidden)
Base stats
Compared with the official games
- Abilities loses Illuminate
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Volt Absorb, Illuminate, Water Absorb.
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Route 6 - Spring, Summer, Autumn | Super Rod Ripple | 30 | 5% rare |
| Route 6 - Winter | Super Rod Ripple | 30 | 5% rare |
| Undella Area | Super Rod Ripple — Undella Bay | 30-45 | 5% rare |
| Route 3 | Hidden Grotto #2 (uncommon) | 65-70 | |
| Route 18 | Super Rod Ripple | 55-75 | 5% rare |
| P2 Laboratory | Super Rod Ripple | 65 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble Has a chance to lower the target’s Speed by one stage. | Water | Spec | 20 | 100 | 30 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 6 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 9 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 12 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 20 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 23 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 27 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Spec | — | 100 | 10 |
| 27 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 20 |
| 27 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 30 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 35 | Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Spec | 65 | 100 | 20 |
| 40 | Signal Beam Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 47 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 52 | Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Stat | — | — | 20 |
| 57 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
| 64 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (30)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM07 | Hail Same place as Black 2 / White 2 | Ice | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM14 | Blizzard Same place as Black 2 / White 2 | Ice | 120 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM55 | Scald Same place as Black 2 / White 2 | Water | 80 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM72 | Volt Switch Same place as Black 2 / White 2 | Electric | 70 |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |
| HM03 | Surf Same place as Black 2 / White 2 | Water | 95 |
| HM05 | Waterfall Undella Town — given to you | Water | 80 |
| HM06 | Dive Victory Road — given to you | Water | 80 |