#171 · Pokémon Ultra Sun & Ultra Moon
Lanturn
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 20 |
| 0 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 0 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Spec | — | 100 | 10 |
| 1 | Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Stat | — | — | 20 |
| 1 | Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Stat | — | — | 10 |
| 1 | Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Spec | — | 100 | 10 |
| 1 | Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Stat | — | 100 | 15 |
| 1 | Spotlight Forces the target’s opponents to aim at the target for the rest of the turn. | Normal | Stat | — | — | 15 |
| 1 | Bubble Has a chance to lower the target’s Speed by one stage. | Water | Spec | 40 | 100 | 30 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 1 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 6 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 12 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 29 | Signal Beam Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 33 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 37 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 43 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 47 | Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Stat | — | — | 20 |
| 51 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Stat | — | — | 25 |
| 58 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 30
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Location not compiled for this game yet | Poison | — |
| TM07 | Hail Location not compiled for this game yet | Ice | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 60 |
| TM13 | Ice Beam Location not compiled for this game yet | Ice | 90 |
| TM14 | Blizzard Location not compiled for this game yet | Ice | 110 |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Location not compiled for this game yet | Water | — |
| TM21 | Frustration Location not compiled for this game yet | Normal | — |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 90 |
| TM25 | Thunder Location not compiled for this game yet | Electric | 110 |
| TM27 | Return Location not compiled for this game yet | Normal | — |
| TM32 | Double Team Location not compiled for this game yet | Normal | — |
| TM42 | Facade Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Location not compiled for this game yet | Psychic | — |
| TM45 | Attract Location not compiled for this game yet | Normal | — |
| TM48 | Round Location not compiled for this game yet | Normal | 60 |
| TM55 | Scald Location not compiled for this game yet | Water | 80 |
| TM57 | Charge Beam Location not compiled for this game yet | Electric | 50 |
| TM68 | Giga Impact Location not compiled for this game yet | Normal | 150 |
| TM72 | Volt Switch Location not compiled for this game yet | Electric | 70 |
| TM73 | Thunder Wave Location not compiled for this game yet | Electric | — |
| TM87 | Swagger Location not compiled for this game yet | Normal | — |
| TM88 | Sleep Talk Location not compiled for this game yet | Normal | — |
| TM90 | Substitute Location not compiled for this game yet | Normal | — |
| TM93 | Wild Charge Location not compiled for this game yet | Electric | 90 |
| TM94 | Surf Location not compiled for this game yet | Water | 90 |
| TM98 | Waterfall Location not compiled for this game yet | Water | 80 |
| TM99 | Dazzling Gleam Location not compiled for this game yet | Fairy | 80 |
| TM100 | Confide Location not compiled for this game yet | Normal | — |
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Akala Outskirts | SOS call | 10-24 | |
| Akala Outskirts | SOS call (bubbling spot) | 10-29 | |
| Route 8 | SOS call | 10-20 | |
| Route 8 | SOS call (bubbling spot) | 10-25 |
Other changes in this game
- Move tutor: Aqua Tail, Bounce, Heal Bell, Icy Wind, Shock Wave, Signal Beam, Snore, Water Pulse