ROM Hack Guides
Lanturn

Lanturn in Pokémon Infinite Fusion

#171 · Water / Electric · see locations below

WaterElectric

Abilities

Illuminate, Volt Absorb, Water Absorb (hidden)

Base stats

HP125
Attack58
Defense58
Sp. Attack76
Sp. Defense76
Speed67
Total460

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Where to find Lanturn

AreaMethodLevel
Route 4Surf (Remix)5-405% rare
Route 19Surf (Remix)5-40
Route 20Surf (Remix)5-405% rare
Cinnabar IslandSurf (Remix)5-405% rare
Crimson CitySurf (Remix)15-405% rare
Route 23Surf (Remix)15-405% rare
Route 26Super Rod (Classic)405% rare
Route 26Super Rod (Remix)15-45
Route 27Super Rod (Classic)405% rare
Route 27Super Rod (Remix)15-45
Kindle RoadSuper Rod (Classic)405% rare
Kindle RoadSuper Rod (Remix)1-505% rare
Brine RoadSuper Rod (Classic)405% rare
Brine RoadSuper Rod (Remix)405% rare
Underwater (Deep Sea)Grass (Classic)35-54
Underwater (Deep Sea)Grass (Remix)35-54
Water LabyrinthSuper Rod (Classic)405% rare
Water LabyrinthSuper Rod (Remix)405% rare
Resort GorgeousSuper Rod (Classic)405% rare
Boon IslandSuper Rod (Classic)405% rare
Boon IslandSuper Rod (Remix)405% rare
Kin IslandSuper Rod (Classic)405% rare
Knot IslandSuper Rod (Classic)405% rare
Knot IslandSuper Rod (Remix)1-505% rare
Chrono IslandSuper Rod (Remix)405% rare
Route 42Super Rod (Classic)405% rare
Route 42Super Rod (Remix)405% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Bubble
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
WaterSpec4010030
1Eerie Impulse
The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat.
ElectricStat10015
1Electro Ball
The user hurls an electric orb at the foe. It does more damage the faster the user is.
ElectricSpec110010
1Spit Up
The power stored using the move Stockpile is released all at once in an attack.
NormalSpec110010
1Spotlight
The user shines a spotlight on the target so that only it will be attacked during the turn.
NormalStat15
1Stockpile
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
NormalStat20
1Supersonic
The user generates odd sound waves from its body. It may confuse the target.
NormalStat5520
1Swallow
The power stored using the move Stockpile is absorbed by the user to heal its HP.
NormalStat10
1Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
ElectricStat9020
6Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
ElectricStat9020
9Electro Ball
The user hurls an electric orb at the foe. It does more damage the faster the user is.
ElectricSpec110010
12Water Gun
The target is blasted with a forceful shot of water.
WaterSpec4010025
17Confuse Ray
The target is exposed to a sinister ray that triggers confusion.
GhostStat10010
20Bubble Beam
A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
WaterSpec6510020
23Spark
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
ElectricPhys6510020
28Signal Beam
The user attacks with a sinister beam of light. It may also confuse the target.
BugSpec7510015
33Flail
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
NormalPhys110015
37Discharge
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
ElectricSpec8010015
43Take Down
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
NormalPhys908520
47Aqua Ring
The user envelops itself in a veil made of water. It regains some HP on every turn.
WaterStat20
51Hydro Pump
The target is blasted by a huge volume of water launched under great pressure.
WaterSpec110805
54Ion Deluge
The user disperses electrically charged particles. Normal-type moves become Electric-type.
ElectricStat25
58Charge
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
ElectricStat20

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (34)

#Move · where to get itTypePow
TM06Toxic
Fuchsia City Gym (given)
Poison
TM07Hail
Seafoam Islands B3 (on the ground)
Ice
TM10Hidden Power
Route 24 (on the ground)
Normal60
TM13Ice Beam
Team Rocket Hideout (area 4) (given) · Game Corner (given)
Ice90
TM14Blizzard
Pokémon Mansion (area 4) (on the ground)
Ice110
TM15Hyper Beam
Game Corner (given)
Normal150
TM17Protect
Route 34 (on the ground)
Normal
TM18Rain Dance
Route 25 (on the ground)
Water
TM21Frustration
Pewter Hotel (given)
Normal1
TM24Thunderbolt
Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given)
Electric90
TM25Thunder
Power Plant (area 3) (on the ground)
Electric110
TM27Return
Route 15 (on the ground) · Goldenrod City (on the ground)
Normal1
TM32Double Team
Safari Zone Area 5 (on the ground)
Normal
TM42Facade
Not placed in the map data — bought, or given by an event this guide can't read
Normal70
TM44Rest
Route 13 (on the ground)
Psychic
TM45Attract
Not placed in the map data — bought, or given by an event this guide can't read
Normal
TM48Round
Not placed in the map data — bought, or given by an event this guide can't read
Normal60
TM55Water Pulse
Cerulean City Gym (given)
Water60
TM57Charge Beam
Power Plant (on the ground)
Electric50
TM68Giga Impact
Celadon Sewers (area 3) (on the ground)
Normal150
TM72Volt Switch
Vermillion Hotel (given)
Electric70
TM73Thunder Wave
Vermillion City Gym (given)
Electric
TM87Swagger
Nicknaming Club (given)
Normal
TM88Sleep Talk
Route 35 (on the ground)
Normal
TM90Substitute
Celadon City (given)
Normal
TM93Wild Charge
Route 10 (on the ground)
Electric90
TM111Dazzling Gleam
Not placed in the map data — bought, or given by an event this guide can't read
Fairy80
TM116Shock Wave
Not placed in the map data — bought, or given by an event this guide can't read
Electric60
TM121Scald
Ember Spa (on the ground)
Water80
HM03Surf
Safari Zone Area 4 (area 2) (given) · Pinkan Hollow (on the ground)
Water90
HM05Waterfall
Prof. Elm Lab. (given) · Sprout Tower (on the ground) · Pinkan Hollow (on the ground)
Water80
HM06Dive
Azalea Town (area 3) (given)
Water80
HM08Flash
Not placed in the map data — bought, or given by an event this guide can't read
Normal
HM09Bounce
Not placed in the map data — bought, or given by an event this guide can't read
Flying85

Open in the interactive guide