Lanturn in Pokémon Infinite Fusion
#171 · Water / Electric · see locations below
WaterElectric
Abilities
Illuminate, Volt Absorb, Water Absorb (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Route 4 | Surf (Remix) | 5-40 | 5% rare |
| Route 19 | Surf (Remix) | 5-40 | |
| Route 20 | Surf (Remix) | 5-40 | 5% rare |
| Cinnabar Island | Surf (Remix) | 5-40 | 5% rare |
| Crimson City | Surf (Remix) | 15-40 | 5% rare |
| Route 23 | Surf (Remix) | 15-40 | 5% rare |
| Route 26 | Super Rod (Classic) | 40 | 5% rare |
| Route 26 | Super Rod (Remix) | 15-45 | |
| Route 27 | Super Rod (Classic) | 40 | 5% rare |
| Route 27 | Super Rod (Remix) | 15-45 | |
| Kindle Road | Super Rod (Classic) | 40 | 5% rare |
| Kindle Road | Super Rod (Remix) | 1-50 | 5% rare |
| Brine Road | Super Rod (Classic) | 40 | 5% rare |
| Brine Road | Super Rod (Remix) | 40 | 5% rare |
| Underwater (Deep Sea) | Grass (Classic) | 35-54 | |
| Underwater (Deep Sea) | Grass (Remix) | 35-54 | |
| Water Labyrinth | Super Rod (Classic) | 40 | 5% rare |
| Water Labyrinth | Super Rod (Remix) | 40 | 5% rare |
| Resort Gorgeous | Super Rod (Classic) | 40 | 5% rare |
| Boon Island | Super Rod (Classic) | 40 | 5% rare |
| Boon Island | Super Rod (Remix) | 40 | 5% rare |
| Kin Island | Super Rod (Classic) | 40 | 5% rare |
| Knot Island | Super Rod (Classic) | 40 | 5% rare |
| Knot Island | Super Rod (Remix) | 1-50 | 5% rare |
| Chrono Island | Super Rod (Remix) | 40 | 5% rare |
| Route 42 | Super Rod (Classic) | 40 | 5% rare |
| Route 42 | Super Rod (Remix) | 40 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | Water | Spec | 40 | 100 | 30 |
| 1 | Eerie Impulse The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. | Electric | Stat | — | 100 | 15 |
| 1 | Electro Ball The user hurls an electric orb at the foe. It does more damage the faster the user is. | Electric | Spec | 1 | 100 | 10 |
| 1 | Spit Up The power stored using the move Stockpile is released all at once in an attack. | Normal | Spec | 1 | 100 | 10 |
| 1 | Spotlight The user shines a spotlight on the target so that only it will be attacked during the turn. | Normal | Stat | — | — | 15 |
| 1 | Stockpile The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | Normal | Stat | — | — | 20 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. | Normal | Stat | — | — | 10 |
| 1 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 6 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 9 | Electro Ball The user hurls an electric orb at the foe. It does more damage the faster the user is. | Electric | Spec | 1 | 100 | 10 |
| 12 | Water Gun The target is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 17 | Confuse Ray The target is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 20 | Bubble Beam A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. | Water | Spec | 65 | 100 | 20 |
| 23 | Spark The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | Electric | Phys | 65 | 100 | 20 |
| 28 | Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 33 | Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Normal | Phys | 1 | 100 | 15 |
| 37 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 43 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 47 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn. | Water | Stat | — | — | 20 |
| 51 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
| 54 | Ion Deluge The user disperses electrically charged particles. Normal-type moves become Electric-type. | Electric | Stat | — | — | 25 |
| 58 | Charge The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (34)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM07 | Hail Seafoam Islands B3 (on the ground) | Ice | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM13 | Ice Beam Team Rocket Hideout (area 4) (given) · Game Corner (given) | Ice | 90 |
| TM14 | Blizzard Pokémon Mansion (area 4) (on the ground) | Ice | 110 |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM55 | Water Pulse Cerulean City Gym (given) | Water | 60 |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM72 | Volt Switch Vermillion Hotel (given) | Electric | 70 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM93 | Wild Charge Route 10 (on the ground) | Electric | 90 |
| TM111 | Dazzling Gleam Not placed in the map data — bought, or given by an event this guide can't read | Fairy | 80 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| TM121 | Scald Ember Spa (on the ground) | Water | 80 |
| HM03 | Surf Safari Zone Area 4 (area 2) (given) · Pinkan Hollow (on the ground) | Water | 90 |
| HM05 | Waterfall Prof. Elm Lab. (given) · Sprout Tower (on the ground) · Pinkan Hollow (on the ground) | Water | 80 |
| HM06 | Dive Azalea Town (area 3) (given) | Water | 80 |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| HM09 | Bounce Not placed in the map data — bought, or given by an event this guide can't read | Flying | 85 |