Lanturn in Elite Redux
#171 · Water / Electric · see locations below
WaterElectric
Abilities
Swift Swim, Dazzling, Drizzle (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 76 → 86, Sp. Def 76 → 86 (total 460 → 480)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Illuminate, Water Absorb, Volt Absorb
- What the innates do: Illuminate — Grants a 1.2x accuracy boost. · Water Absorb — Heals 25% of max HP when hit by a Water-type move. · Volt Absorb — Heals 25% of max HP when hit by an Electric-type move.
- Abilities you pick one of: Swift Swim — This Pokémon's Speed gets a 1.5x boost if rain is active. · Dazzling — Protects itself and ally from priority moves. · Drizzle — Summons rain on entry. Lasts 8 turns.
- Mega Evolves into Lanturn Mega holding the Lanturnite
- Tutor moves: Aqua Ring, Aqua Tail, Attract, Aurora Beam, Blizzard, Bubble, Charge Beam, Confuse Ray, Discharge, Dive, Electric Terrain, Endure, Energy Wave, Flash, Giga Impact, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Metronome, Mist, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Soak, Spotlight, Substitute, Supersonic, Surf, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Water Pulse, Whirlpool, Wild Charge
- Egg groups: Water 2
- Height 1.2 m, weight 22.5 kg
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Super Rod | — | |
| Mauville City | Gift | — | |
| Underwater Route 124 | Underwater | — | |
| Underwater Route 126 | Underwater | — | |
| Victory Road B2F | Surfing | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 17 | Flatter Enrages the foe, but raises its SpAtk | Dark | Stat | — | 100 | 15 |
| 24 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 24 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 37 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 37 | Scald Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 75 | 100 | 15 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 37 | Water Gun Priority +1. Squirts water to attack the foe. | Water | Spec | 40 | 100 | 15 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|