#171 · Pokémon Emerald Rule-ette · unchanged from the official games
Lanturn
WaterElectricVolt Absorb, Illuminate, Water Absorb (hidden)
In Emerald Rule-ette: First found in Underwater (Surf, Lv 20-35). Its type (Water / Electric), base stats (total 460) and abilities are the same as in the official games. 8 of its 17 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Electro Ball.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Spit Up On evolution Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 1 | Stockpile On evolution Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Swallow On evolution Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 10 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 12 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 16 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 24 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | 100 | 20 |
| 30 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 36 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 42 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 48 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 54 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 19
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F (pick up) | Water | 60 |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM07 | Hail Shoal Cave — Low Tide Ice Room (pick up) | Ice | — |
| TM13 | Ice Beam Mauville City — Game Corner (pick up); Abandoned Ship — Room B1F (pick up) | Ice | 90 |
| TM14 | Blizzard Lilycove City — Department Store 4F (buy) | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM24 | Thunderbolt Mauville City (pick up); Mauville City — Game Corner (pick up) | Electric | 90 |
| TM25 | Thunder Lilycove City — Department Store 4F (buy) | Electric | 110 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM34 | Shock Wave Mauville City Gym (pick up) | Electric | 60 |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| HM03 | Surf Petalburg City — Wally's House (pick up) | Water | 90 |
| HM05 | Flash Granite Cave — 1F (pick up) | Normal | — |
| HM07 | Waterfall Sootopolis City (pick up) | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House (pick up) | Water | 80 |
Where to find Lanturn
| Area | Method | Level | |
|---|---|---|---|
| Underwater | Surf | 20-35 |