Home › Pokémon Exceeded › Pokémon › Medicham
Medicham
#308 · Pokémon Exceeded · unchanged from the official games

Medicham

FightingPsychicPure Power, Spell Fist (hidden)

In Exceeded: Not in the wild: evolve Meditite at level 37. Its type (Fighting / Psychic) and base stats (total 410) are the same as in the official games. 12 of its 26 level-up moves are new compared with Pokémon Emerald, including Ki Explosion and Force Lightning.

Level-up moves 30

LvMoveTypeCatPowAccPP
0Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
1Bide
Endures attack for 2 turns to retaliate double.
NormalPhys110010
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Detect
Evades attack, but may fail if used in succession.
FightingStat——5
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Force Lightning
Emits a special lightning. Lowers foe's Attack.
ElectricSpec7510010
1Ice Punch
An icy punch that may leave the foe with frostbite.
IcePhys7510015
1Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
1Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
1ThunderPunch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
1Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
4Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
7Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
10Detect
Evades attack, but may fail if used in succession.
FightingStat——5
12Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat——10
17Hidden Power
The effectiveness varies with the user.
NormalSpec6010015
19Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
20Swagger
Confuses the foe, but also sharply raises Attack.
NormalStat—9015
21Mind Reader
Ensure the next move's hit and doubles the damage.
NormalStat—1005
24Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
24Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
30High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
34Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat——10
37Acupressure
The user sharply raises one of its stats.
NormalStat——30
41Power Trick
The user swaps its Attack and Defense stats.
PsychicStat——10
47Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
50Force Healing
Recovers up to half the user's maximum HP.
PsychicStat——5
53Counter
Retaliates any physical hit with double the power.
FightingPhys110020
54Recover
Recovers up to half the user's maximum HP.
NormalStat——5
61Axe Kick
May miss and hurt the kicker. May cause confusion.
FightingPhys1209010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 28

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM08Bulk Up
Dewford Town Gym
Fighting—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM04Strength
Route 112
Fighting80
HM05Flash
Granite Cave — 1F
Normal—
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Medicham

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
  • Innates (always active): Telepathy
  • What the innates do: Telepathy — Can't be damaged by an ally.
  • Abilities you pick one of: Pure Power · Spell Fist — Punch uses Special Attack.
  • Hidden ability: Spell Fist
  • How its abilities arrive: Inner Focus, Telepathy from the start; Pure Power at Lv 10; Clear Minded at Lv 24; Spell Fist at Lv 30
  • Mega Evolves into Medicham (Mega) holding the Medichamite
  • Tutor moves: Blaze Kick, Body Slam, Counter, Double Lariat, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Psych Up, Rock Slide, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, ThunderPunch
  • Egg groups: Human Like
  • Catch rate 90