#357 · Pokémon Omega Ruby Origins · changed in this game
Medicham
FightingPsychicPure Power
In Omega Ruby Origins: First found in Cave Of Origin Section 5 (Grass, Lv 44-52). Its type (Fighting / Psychic) and base stats (total 410) are the same as in the official games. Abilities: it loses Telepathy. 7 of its 20 level-up moves are new compared with Pokémon Ruby & Sapphire, including Bullet Punch and Fake Out.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bide Endures attack for 2 turns to retaliate double. | Normal | Phys | 1 | 0 | 10 |
| 1 | Bullet Punch Inflics regular damage. It's priority. | Steel | Phys | 40 | 100 | 30 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | 0 | 0 | 5 |
| 1 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Meditate Meditates in a peaceful fashion to raise ATTACK. | Psychic | Stat | 0 | 0 | 40 |
| 1 | Psycho Cut High critical hit ratio. | Psychic | Phys | 70 | 90 | 10 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | Zen Headbutt May cause flinching. | Psychic | Phys | 80 | 90 | 10 |
| 12 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | 0 | 0 | 10 |
| 20 | Hidden Power The effectiveness varies with the user. | Normal | Spec | 70 | 100 | 15 |
| 23 | Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. | Psychic | Stat | 0 | 0 | 20 |
| 25 | Mind Reader Senses the foe's action to ensure the next move's hit. | Normal | Stat | 0 | 0 | 5 |
| 28 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 42 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 47 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | 0 | 0 | 10 |
| 53 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 54 | Drain Punch User drains the HP inflicted on opponent. | Fighting | Phys | 75 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Cave Of Origin Section 5 | Grass | 44-52 |
Other changes in this game
- Can be taught by TM or HM: Power-up P., Calm Mind, Work Up, Toxic, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Frustration, Return, Psychic, Shadow Ball, Brick Break, Double Team, Reflect, Rock Tomb, Facade, Secret Power, Rest, Focus Blast, Strength, Flash, Rock Smash