Medicham in Pokémon Radical Red
#308 · Fighting / Psychic · see locations below
FightingPsychic
Abilities
Pure Power, Telepathy (hidden)
Base stats
Other changes in this hack
- Egg moves: Fire Punch, Thunder Punch, Ice Punch, Foresight, Fake Out, Dynamic Punch, Power Swap, Guard Swap, Psycho Cut, Bullet Punch, Drain Punch, Secret Power, Quick Guard
- Move tutors: Close Combat, Dragon Claw, Seed Bomb, Heat Wave, Hidden Power, Giga Drain, Hyper Voice, Thunder, Dig, Aura Sphere, Reflect, Teleport, Flamethrower, High Horsepower, Expanding Force, Rising Voltage, Poltergeist, Knock Off, Volt Switch, Bulldoze, Fire Punch, Dual Wingbeat, Psychic Noise, Body Press, Draco Meteor, Cut, Strength
- Evolves into Medicham (Mega) with the Medichamite
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave B1F | Grass (Day) | 68-70 | |
| Victory Road 2F | Grass (Day) | 80-82 | |
| Victory Road 2F | Grass (Day) | 80-82 | 5% rare |
| Victory Road 2F | Grass (Night) | 80-82 | |
| Victory Road 2F | Grass (Night) | 80-82 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A weak telekinetic attack that may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect Enables the user to evade all attacks. It may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Fake Out An attack that hits first and causes flinching. Usable only on 1st turn. | Normal | Phys | 40 | 100 | 5 |
| 1 | Fire Punch The foe is punched with a fiery fist. It may leave the foe with a burn. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch The foe is punched with an icy fist. It may leave the foe frostbitten. | Ice | Phys | 75 | 100 | 15 |
| 1 | Thunder Punch The foe is punched with an electrified fist. It may leave the foe paralyzed. | Electric | Phys | 75 | 100 | 15 |
| 1 | Zen Headbutt On evolution The user focuses and rams the foe. It may also make the foe flinch. | Psychic | Phys | 80 | 100 | 15 |
| 1 | Zen Headbutt The user focuses and rams the foe. It may also make the foe flinch. | Psychic | Phys | 80 | 100 | 15 |
| 4 | Meditate The user meditates to awaken its power and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 7 | Confusion A weak telekinetic attack that may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Detect Enables the user to evade all attacks. It may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 11 | Rock Tomb Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | Rock | Phys | 60 | 100 | 15 |
| 12 | Endure The user endures any hit with 1 HP left. It may fail if used in succession. | Normal | Stat | — | — | 10 |
| 15 | Feint An attack that hits a protected target. This also lifts the protection. | Normal | Phys | 30 | 100 | 10 |
| 17 | Force Palm The foe is attacked with a shock wave that may also leave it paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Bullet Punch The user strikes with a tough punch that is certain to strike first. | Steel | Phys | 40 | 100 | 30 |
| 23 | Calm Mind The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 25 | Mind Reader The user predicts the foe's action to ensure its next attack hits. | Normal | Stat | — | — | 5 |
| 28 | High Jump Kick A strong jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 36 | Power Trick The user employs its psychic power to switch its Attack stat with its Defense stat. | Psychic | Stat | — | — | 10 |
| 42 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | 1 | 100 | 15 |
| 47 | Recover A self-healing move that restores HP by up to half of the user's maximum HP. | Normal | Stat | — | — | 5 |
| 53 | Counter A retaliation move that counters any physical hit with double the damage. | Fighting | Phys | 1 | 100 | 20 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (35)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Close Combat Cerulean Cave 2F | Fighting | 120 |
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM08 | Zen Headbutt Silph Co. 7F | Psychic | 80 |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM16 | Light Screen Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM29 | Psychic Saffron City Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Lavender Town Mr. Fuji's House | Ghost | 80 |
| TM31 | Brick Break S.S. Anne 1F Room 2 | Fighting | 75 |
| TM32 | Aura Sphere Safari Zone Area 4 | Fighting | 80 |
| TM33 | Reflect Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM34 | Teleport Route 3 | Psychic | — |
| TM39 | Rock Tomb Pewter City Gym | Rock | 60 |
| TM40 | Low Kick Route 4 | Fighting | 1 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM52 | Focus Blast Route 20 | Fighting | 120 |
| TM53 | Energy Ball Celadon City Game Corner Exchange — for sale | Grass | 90 |
| TM55 | Expanding Force Safari Zone Area 4 | Psychic | 80 |
| TM60 | Drain Punch Saffron City Fighting Dojo | Fighting | 75 |
| TM70 | Triple Axel Seafoam Islands B2F | Ice | 20 |
| TM77 | Thunder Punch Route 24 | Electric | 75 |
| TM78 | Low Sweep Mt. Moon B2F | Fighting | 60 |
| TM80 | Rock Slide Rock Tunnel B1F | Rock | 75 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM84 | Poison Jab Celadon City Game Corner Exchange — for sale | Poison | 80 |
| TM86 | Grass Knot Celadon City Gym | Grass | 1 |
| TM98 | Fire Punch Route 11 | Fire | 75 |
| TM101 | Ice Punch Route 9 | Ice | 75 |
| TM104 | Psyshock Underground Path Horizontal | Psychic | 80 |
| TM111 | Vacuum Wave Cerulean City Poke Mart — for sale | Fighting | 40 |
| HM04 | Strength Fuchsia City Warden's House | Normal | 80 |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |
| HM06 | Rock Smash Fuchsia City | Fighting | 60 |