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Medicham

Medicham in Pokémon Radical Red

#308 · Fighting / Psychic · see locations below

FightingPsychic

Abilities

Pure Power, Telepathy (hidden)

Base stats

HP60
Attack60
Defense75
Sp. Attack60
Sp. Defense75
Speed80
Total410

Other changes in this hack

  • Egg moves: Fire Punch, Thunder Punch, Ice Punch, Foresight, Fake Out, Dynamic Punch, Power Swap, Guard Swap, Psycho Cut, Bullet Punch, Drain Punch, Secret Power, Quick Guard
  • Move tutors: Close Combat, Dragon Claw, Seed Bomb, Heat Wave, Hidden Power, Giga Drain, Hyper Voice, Thunder, Dig, Aura Sphere, Reflect, Teleport, Flamethrower, High Horsepower, Expanding Force, Rising Voltage, Poltergeist, Knock Off, Volt Switch, Bulldoze, Fire Punch, Dual Wingbeat, Psychic Noise, Body Press, Draco Meteor, Cut, Strength
  • Evolves into Medicham (Mega) with the Medichamite

Where to find Medicham

AreaMethodLevel
Cerulean Cave B1FGrass (Day)68-70
Victory Road 2FGrass (Day)80-82
Victory Road 2FGrass (Day)80-825% rare
Victory Road 2FGrass (Night)80-82
Victory Road 2FGrass (Night)80-825% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A weak telekinetic attack that may also leave the foe confused.
PsychicSpec5010025
1Detect
Enables the user to evade all attacks. It may fail if used in succession.
FightingStat5
1Fake Out
An attack that hits first and causes flinching. Usable only on 1st turn.
NormalPhys401005
1Fire Punch
The foe is punched with a fiery fist. It may leave the foe with a burn.
FirePhys7510015
1Ice Punch
The foe is punched with an icy fist. It may leave the foe frostbitten.
IcePhys7510015
1Thunder Punch
The foe is punched with an electrified fist. It may leave the foe paralyzed.
ElectricPhys7510015
1Zen Headbutt On evolution
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys8010015
1Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys8010015
4Meditate
The user meditates to awaken its power and raise its Attack stat.
PsychicStat40
7Confusion
A weak telekinetic attack that may also leave the foe confused.
PsychicSpec5010025
9Detect
Enables the user to evade all attacks. It may fail if used in succession.
FightingStat5
11Rock Tomb
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
RockPhys6010015
12Endure
The user endures any hit with 1 HP left. It may fail if used in succession.
NormalStat10
15Feint
An attack that hits a protected target. This also lifts the protection.
NormalPhys3010010
17Force Palm
The foe is attacked with a shock wave that may also leave it paralyzed.
FightingPhys6010010
20Bullet Punch
The user strikes with a tough punch that is certain to strike first.
SteelPhys4010030
23Calm Mind
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
PsychicStat20
25Mind Reader
The user predicts the foe's action to ensure its next attack hits.
NormalStat5
28High Jump Kick
A strong jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
31Psych Up
The user hypnotizes itself into copying any stat change made by the foe.
NormalStat10
36Power Trick
The user employs its psychic power to switch its Attack stat with its Defense stat.
PsychicStat10
42Reversal
An all-out attack that becomes more powerful the less HP the user has.
FightingPhys110015
47Recover
A self-healing move that restores HP by up to half of the user's maximum HP.
NormalStat5
53Counter
A retaliation move that counters any physical hit with double the damage.
FightingPhys110020

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (35)

#Move · where to get itTypePow
TM01Close Combat
Cerulean Cave 2F
Fighting120
TM06Toxic
Celadon City Game Corner Exchange — for sale
Poison
TM08Zen Headbutt
Silph Co. 7F
Psychic80
TM10Hidden Power
Silph Co. 1F
Normal60
TM16Light Screen
Celadon City Game Corner Exchange — for sale
Psychic
TM17Protect
Celadon City Game Corner Exchange — for sale
Normal
TM27Return
Route 12 Gatehouse 2F
Normal1
TM29Psychic
Saffron City Mr. Psychic's House
Psychic90
TM30Shadow Ball
Lavender Town Mr. Fuji's House
Ghost80
TM31Brick Break
S.S. Anne 1F Room 2
Fighting75
TM32Aura Sphere
Safari Zone Area 4
Fighting80
TM33Reflect
Celadon City Game Corner Exchange — for sale
Psychic
TM34Teleport
Route 3
Psychic
TM39Rock Tomb
Pewter City Gym
Rock60
TM40Low Kick
Route 4
Fighting1
TM42Facade
Route 10
Normal70
TM44Rest
Diglett's Cave B1F
Psychic
TM52Focus Blast
Route 20
Fighting120
TM53Energy Ball
Celadon City Game Corner Exchange — for sale
Grass90
TM55Expanding Force
Safari Zone Area 4
Psychic80
TM60Drain Punch
Saffron City Fighting Dojo
Fighting75
TM70Triple Axel
Seafoam Islands B2F
Ice20
TM77Thunder Punch
Route 24
Electric75
TM78Low Sweep
Mt. Moon B2F
Fighting60
TM80Rock Slide
Rock Tunnel B1F
Rock75
TM82Sleep Talk
Celadon City Game Corner Exchange — for sale
Normal
TM84Poison Jab
Celadon City Game Corner Exchange — for sale
Poison80
TM86Grass Knot
Celadon City Gym
Grass1
TM98Fire Punch
Route 11
Fire75
TM101Ice Punch
Route 9
Ice75
TM104Psyshock
Underground Path Horizontal
Psychic80
TM111Vacuum Wave
Cerulean City Poke Mart — for sale
Fighting40
HM04Strength
Fuchsia City Warden's House
Normal80
HM05Flash
Route 2 Gatehouse
Electric60
HM06Rock Smash
Fuchsia City
Fighting60

Open in the interactive guide