Medicham
#058 · Pokémon Emerald Seaglass · changed in this game

Medicham

FightingPsychicAthletic, Pure Power (hidden)

In Emerald Seaglass: Not in the wild: evolve Meditite at Level 30. Its type (Fighting / Psychic) is the same as in the official games. Base stats total 450, up from 410; 5 of the six changed, most of all HP (60 → 80). Abilities: it gains Athletic and loses Telepathy. 11 of its 25 level-up moves are new compared with Pokémon Emerald, including Blaze Kick and Zen Headbutt.

Level-up moves 28

LvMoveTypeCatPowAccPP
1Bide
Endures attack for 2 turns to retaliate double.
NormalPhys1—10
1Blaze Kick On evolution
A kick with a high critical- hit ratio. May cause a burn.
FirePhys859510
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Detect
Evades attack, but may fail if used in succession.
FightingStat——5
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1Meditate
Meditates in a peaceful fashion to raise Attack.
PsychicStat——40
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
1Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
4Meditate
Meditates in a peaceful fashion to raise Attack.
PsychicStat——40
7Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
9Detect
Evades attack, but may fail if used in succession.
FightingStat——5
12Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat——10
15Feint
NormalPhys3010010
17Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
20Hidden Power
The effectiveness varies with the user.
NormalSpec6010015
23Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
25Mind Reader
Senses the foe's action to ensure the next move's hit.
NormalStat——5
28High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
31Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat——10
33Acupressure
The user sharply raises one of its stats.
NormalStat——30
35Spirit Break
Attacks with spirit-breaking force. Lowers Sp. Atk.
FairyPhys7510015
36Power Trick
The user swaps its Attack and Defense stats.
PsychicStat——10
40Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
42Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
44Trop Kick
An intense kick from the tropics. Lowers Attack.
GrassPhys7010015
47Recover
Recovers up to half the user's maximum HP.
NormalStat——5
53Counter
Retaliates any physical hit with double the power.
FightingPhys110020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 22

#Move · where to get itTypePow
TM01Focus Punch
Sootopolis City (shop)
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Sootopolis City (shop)
Poison—
TM08Bulk Up
Dewford Town Gym
Fighting—
TM11Sunny Day
Sootopolis City (shop)
Fire—
TM12Taunt
Route 110
Dark—
TM15Hyper Beam
Lilycove City (shop)
Normal150
TM16Light Screen
Lilycove City (shop)
Psychic—
TM17Protect
Lilycove City (shop)
Normal—
TM18Rain Dance
Sootopolis City (shop)
Water—
TM29Psychic
Sootopolis City (shop)
Psychic90
TM30Shadow Ball
Sootopolis City (shop)
Ghost80
TM31Brick Break
Sootopolis City
Fighting75
TM32Double Team
Sootopolis City (shop)
Normal—
TM33Reflect
Lilycove City (shop)
Psychic—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM40Aerial Ace
Fortree City Gym
Flying60
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City
Psychic—
TM45Attract
Lilycove City
Normal—
TM46Thief
Slateport City
Dark60
TM48Skill Swap
Sootopolis City (shop)
Psychic—

Where to find Medicham

Not found in the wild — evolve or trade for it.