Medicham in Emerald Kaizo
Fighting / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities loses Telepathy
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Medicham in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Route 123 | Grass | 74 | |
| Victory Road 1F | Grass | 72 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 32 |
| 1 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 5 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Spec | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Spec | 75 | 100 | 15 |
| 1 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Phys | 75 | 100 | 24 |
| 1 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Spec | 75 | 100 | 15 |
| 4 | Recycle Recycles a used item for one more use. | Normal | Stat | — | 100 | 16 |
| 9 | Role Play Mimics the target and copies its special ability. | Psychic | Stat | — | 100 | 10 |
| 12 | Magic Coat Reflects special effects back to the attacker. | Psychic | Stat | — | 100 | 15 |
| 18 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 5 |
| 22 | Mind Reader Senses the foe's action to ensure the next move's hit. | Normal | Stat | — | 100 | 5 |
| 28 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 16 |
| 32 | HI Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 85 | 90 | 20 |
| 40 | Psychic A powerful psychic attack that may lower SP. DEF. | Psychic | Spec | 90 | 100 | 16 |
| 46 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 5 |
| 54 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (24)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM08 | Seismic Toss | Fighting | 1 |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | 103 |
| TM27 | Return | Normal | 103 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM39 | Rock Tomb | Rock | 55 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Normal | — |
| HM06 | Rock Smash | Fighting | 40 |