Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Punch Has a chance to burn the target. | Fire | Spec | 75 | 100 | 15 |
| 1 | ThunderPunch Has a chance to paralyze the target. | Electric | Spec | 75 | 100 | 15 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Spec | 75 | 100 | 15 |
| 1 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Phys | — | — | 10 |
| 1 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 4 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 9 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 12 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 18 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Phys | 1 | 100 | 15 |
| 22 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 40 |
| 28 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 32 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 85 | 90 | 20 |
| 40 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 46 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 54 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Fiery Path | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM27 | Return Fallarbor Town — Cozmo's House (and 1 more) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner (and 1 more) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 50 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| HM04 | Strength Rusturf Tunnel | Normal | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 20 |
Where to find Medicham
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Dynamic Punch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Psych Up, Rock Slide, Seismic Toss, Sleep Talk, Snore, Substitute, Swagger, Swift, ThunderPunch