#308 · Pokémon Definitive Platinum · unchanged from the official games
Medicham
FightingPsychicPure Power, Telepathy (hidden)
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Phys | — | — | 10 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Phys | 75 | 100 | 15 |
| 1 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 1 | ThunderPunch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 4 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 8 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 11 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 15 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Spec | 1 | 100 | 15 |
| 18 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 40 |
| 22 | Feint Hits through Protect and Detect. | Normal | Phys | 50 | 100 | 10 |
| 25 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 29 | Force Palm Has a chance to paralyze the target. | Fighting | Phys | 60 | 100 | 10 |
| 32 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 100 | 90 | 20 |
| 36 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 42 | Power Trick User swaps Attack and Defense. | Psychic | Stat | — | — | 10 |
| 49 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 55 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 42
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM39 | Rock Tomb | Rock | 50 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 80 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 60 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Snowpoint Temple | Grass | 48-50 | |
| Mt. Coronet (4) Outside in snow | Grass | 40-44 |