#308 · Pokémon Parallel Emerald · unchanged from the official games
Medicham
FightingPsychicPure Power, Telepathy (hidden)
In Parallel Emerald: First found in Route 114 (Grass), and in 1 more area. Its type (Fighting / Psychic), base stats (total 410) and abilities are the same as in the official games. 8 of its 22 level-up moves are new compared with Pokémon Emerald, including Zen Headbutt and Endure.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Phys | — | — | 10 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Phys | 75 | 100 | 15 |
| 1 | ThunderPunch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 1 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 100 | 15 |
| 4 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 7 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 12 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 15 | Feint Hits through Protect and Detect. | Normal | Phys | 30 | 100 | 10 |
| 17 | Force Palm Has a chance to paralyze the target. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Spec | 60 | 100 | 15 |
| 23 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 25 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 28 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 33 | Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Stat | — | — | 30 |
| 36 | Power Trick User swaps Attack and Defense. | Psychic | Stat | — | — | 10 |
| 39 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 41 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 44 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | — | 100 | 20 |
| 48 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 40
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Close Combat Victory Road | Fighting | 120 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Route 127 | Poison | — |
| TM08 | Bulk Up Sootopolis City | Fighting | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Lilycove City | Fire | — |
| TM12 | Taunt Sootopolis City Gym | Dark | — |
| TM15 | Hyper Beam Victory Road | Normal | 150 |
| TM16 | Light Screen Mossdeep City | Psychic | — |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM27 | Return Slateport City | Normal | — |
| TM29 | Psychic Seafloor Cavern | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre | Ghost | 80 |
| TM31 | Brick Break Jagged Pass | Fighting | 75 |
| TM32 | Double Team Froster Cave | Normal | — |
| TM33 | Reflect Mossdeep City | Psychic | — |
| TM39 | Rock Tomb Slateport City | Rock | 60 |
| TM40 | Aerial Ace Slateport City | Flying | 60 |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM45 | Attract Route 109 | Normal | — |
| TM46 | Thief Rustboro City Gym | Dark | 60 |
| TM48 | Zen Headbutt Safari Zone | Psychic | 80 |
| TM52 | Focus Blast Abandoned Ship | Fighting | 120 |
| TM53 | Energy Ball Route 118 | Grass | 90 |
| TM54 | Psyshock Route 121 | Psychic | 80 |
| TM60 | Drain Punch Mossdeep City | Fighting | 75 |
| TM63 | Rock Slide Fallarbor Town | Rock | 75 |
| TM68 | Giga Impact Victory Road | Normal | 150 |
| TM84 | Poison Jab Fortree City Gym | Poison | 90 |
| TM86 | Grass Knot Dewford Town Gym | Grass | — |
| TM88 | Low Sweep Slateport City | Fighting | 65 |
| TM90 | Substitute Pacifidlog Town | Normal | — |
| TM92 | Trick Room Lavaridge Town Gym | Psychic | — |
| HM04 | Strength Dewford Town | Normal | 80 |
| HM05 | Flash Granite Cave | Normal | — |
| HM06 | Rock Smash Mauville City | Fighting | 40 |
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Route 114 | Grass | ||
| Shoal Cave | Grass |
Other changes in this game
- Mega Evolves into Medicham (Mega) holding a Medichamite.
- How to get it: See Encounters Tab or Evolution Family/Line.