Medicham in Pokémon Infinite Fusion
#308 · Fighting / Psychic · see locations below
FightingPsychic
Abilities
Pure Power, Telepathy (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Medicham
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | Normal | Phys | 1 | — | 10 |
| 1 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Fire Punch The target is punched with a fiery fist. It may leave the target with a burn. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch The target is punched with an icy fist. It may also leave the target frozen. | Ice | Phys | 75 | 100 | 15 |
| 1 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 1 | Thunder Punch The target is punched with an electrified fist. It may also leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 1 | Zen Headbutt The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 4 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 7 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 12 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 15 | Feint An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 17 | Force Palm The target is attacked with a shock wave. It may also leave the target with paralysis. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Normal | Spec | 60 | 100 | 15 |
| 23 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 25 | Mind Reader The user senses the foe's movements with its mind to ensure its next attack does not miss the foe. | Normal | Stat | — | — | 5 |
| 28 | High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal | Stat | — | — | 10 |
| 33 | Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Stat | — | — | 30 |
| 36 | Power Trick The user employs its psychic power to switch its Attack with its Defense stat. | Psychic | Stat | — | — | 10 |
| 42 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | 1 | 100 | 15 |
| 47 | Recover Restoring its own cells, the user restores its own HP by half of its max HP. | Normal | Stat | — | — | 10 |
| 53 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (41)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Saffron City Gym (given) | Psychic | 80 |
| TM04 | Calm Mind Cerulean Cave (area 2) (on the ground) | Psychic | — |
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM08 | Bulk Up Viridian City (on the ground) | Fighting | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM19 | Telekinesis Route 24 (on the ground) | Psychic | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM29 | Psychic Saffron City (area 4) (given) | Psychic | 90 |
| TM30 | Shadow Ball Route 27 (on the ground) | Ghost | 80 |
| TM31 | Brick Break SS.Anne (on the ground) | Fighting | 75 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM33 | Reflect Power Plant (area 2) (on the ground) | Psychic | — |
| TM39 | Rock Tomb Pewter City Gym (given) | Rock | 60 |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM47 | Low Sweep Rock Tunnel (on the ground) | Fighting | 65 |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM52 | Focus Blast Victory Road (on the ground) | Fighting | 120 |
| TM53 | Energy Ball Route 18 (on the ground) | Grass | 90 |
| TM56 | Fling Not placed in the map data — bought, or given by an event this guide can't read | Dark | 1 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM77 | Psych Up Slowpoke Well (given) | Normal | — |
| TM80 | Rock Slide Rock Tunnel (on the ground) · Boon Island (on the ground) | Rock | 75 |
| TM83 | Work Up Route 36 (on the ground) | Normal | — |
| TM84 | Poison Jab Rock Tunnel (area 2) (on the ground) | Poison | 80 |
| TM85 | Dream Eater Berry Forest (area 2) (on the ground) | Psychic | 100 |
| TM86 | Grass Knot Kindle Road (on the ground) | Grass | 1 |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| TM112 | Focus Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 150 |
| TM115 | Power-Up Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 40 |
| HM04 | Strength Route 12 (given) · Fuchsia City (area 2) (given) · Pinkan Forest (on the ground) | Normal | 80 |