#106 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Medicham
FightingPsychicPure Power
In Timeless Diamond & Spaceless Pearl: First found in Route 211 (Western segment) (Advance Radar (Ruby Cartridge), Lv 17-18), and in 9 more areas. Its type (Fighting / Psychic) and base stats (total 410) are the same as in the official games. Abilities: it loses Telepathy. 5 of its 21 level-up moves are new compared with Pokémon Diamond & Pearl, including Endure and Psybeam.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Punch The foe is punched with a fiery fist. It may leave the target with a burn. | Fire | Phys | 75 | 100 | 15 |
| 1 | Thunder Punch The foe is punched with an electrified fist. It may leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 1 | Ice Punch The foe is punched with an icy fist. It may leave the target frozen. | Ice | Phys | 75 | 100 | 15 |
| 1 | Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | Normal | Phys | — | — | 10 |
| 1 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Mind Reader The user senses the foe’s movements with its mind to ensure its next attack does not miss. | Normal | Stat | — | — | 5 |
| 1 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 12 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 15 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 17 | Force Palm The foe is attacked with a shock wave. It may also leave the target paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 23 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 25 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 28 | High Jump Kick The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 33 | Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Stat | — | — | 30 |
| 36 | Power Trick The user employs its psychic power to switch its Attack with its Defense stat. | Psychic | Stat | — | — | 10 |
| 40 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | — | 100 | 15 |
| 47 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 53 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 47
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Swift | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Route 211 (Western segment) | Advance Radar (Ruby Cartridge) | 17-18 | |
| Route 211 (Western segment) | Advance Radar (Sapphire Cartridge) | 17-18 | |
| Route 211 (Eastern segment) | Advance Radar (Ruby Cartridge) | 33-34 | |
| Route 211 (Eastern segment) | Advance Radar (Sapphire Cartridge) | 33-34 | |
| Mt. Coronet (2F) | Walking (Morning) | 39-42 | |
| Mt. Coronet (2F) | Walking (Day) | 39-42 | |
| Mt. Coronet (2F) | Walking (Night) | 39-42 | |
| Mt. Coronet (3F) | Walking (Morning) | 39-42 | |
| Mt. Coronet (3F) | Walking (Day) | 39-42 | |
| Mt. Coronet (3F) | Walking (Night) | 39-42 | |
| Mt. Coronet (Mountainside) | Walking (Morning) | 39-43 | |
| Mt. Coronet (Mountainside) | Walking (Day) | 39-43 | |
| Mt. Coronet (Mountainside) | Walking (Night) | 39-43 | |
| Mt. Coronet (4F 1) | Walking (Morning) | 39-42 | |
| Mt. Coronet (4F 1) | Walking (Day) | 39-42 | |
| Mt. Coronet (4F 1) | Walking (Night) | 39-42 | |
| Mt. Coronet (Tunnel room) | Walking (Morning) | 39-42 | |
| Mt. Coronet (Tunnel room) | Walking (Day) | 39-42 | |
| Mt. Coronet (Tunnel room) | Walking (Night) | 39-42 | |
| Mt. Coronet (4F 2) | Walking (Morning) | 39-42 | |
| Mt. Coronet (4F 2) | Walking (Day) | 39-42 | |
| Mt. Coronet (4F 2) | Walking (Night) | 39-42 | |
| Mt. Coronet (5F) | Walking (Morning) | 39-43 | |
| Mt. Coronet (5F) | Walking (Day) | 39-43 | |
| Mt. Coronet (5F) | Walking (Night) | 39-43 | |
| Mt. Coronet (6F) | Walking (Morning) | 39-43 | |
| Mt. Coronet (6F) | Walking (Day) | 39-43 | |
| Mt. Coronet (6F) | Walking (Night) | 39-43 |
Other changes in this game
- Egg moves: Foresight, Fake Out, Bullet Punch