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#308 · Emerald Imperium

Medicham in Emerald Imperium

Fighting / Psychic — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Abilities gains Huge Power and loses Pure Power

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Mega Evolves into Medicham (Mega) while holding the Medichamite

Medicham in other guides

The same Pokémon, as 16 other hacks change it:

Where to find Medicham

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Detect
Evades attack, but may fail if used in succession.
FightingStat5
1Fake Out
A 1st-turn, 1st-strike move that causes flinching.
NormalPhys401005
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Ice Punch
An icy punch that may leave the foe with frostbite.
IcePhys7510015
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
1Zen Headbutt On evolution
Hits with a strong head- butt. May cause flinching.
PsychicPhys8010015
1Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys8010015
4Meditate
Meditates in a peaceful fashion to raise Attack.
PsychicStat40
7Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
9Detect
Evades attack, but may fail if used in succession.
FightingStat5
11Rock Tomb
Stops the foe from moving with rocks and cuts Speed.
RockPhys6010015
12Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat10
15Feint
NormalPhys3010010
17Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
20Bullet Punch
Punches as fast as a bul- let. It always hits first.
SteelPhys4010030
23Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat20
25Mind Reader
Senses the foe's action to ensure the next move's hit.
NormalStat5
28High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
31Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
36Power Trick
The user swaps its Attack and Defense stats.
PsychicStat10
42Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
47Recover
Recovers up to half the user's maximum HP.
NormalStat5
53Counter
Retaliates any physical hit with double the power.
FightingPhys110020

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (41)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM04Calm Mind
Psychic
TM08Bulk Up
Fighting
TM11Sunny Day
Fire
TM16Light Screen
Psychic
TM18Rain Dance
Water
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM31Brick Break
Fighting75
TM33Reflect
Psychic
TM34Teleport
Psychic
TM39Rock Tomb
Rock60
TM52Focus Blast
Fighting120
TM53Energy Ball
Grass90
TM55Expanding Force
Psychic80
TM56Power-Up Punch
Fighting40
TM60Drain Punch
Fighting75
TM70Triple Axel
Ice20
TM72Psyshock
Psychic80
TM78Low Sweep
Fighting60
TM80Rock Slide
Rock75
TM84Poison Jab
Poison80
TM86Grass Knot
Grass1
TM87Low Kick
Fighting1
TM94Trailblaze
Grass50
TM98Work Up
Normal
TM111Fire Punch
Fire75
TM112Ice Punch
Ice75
TM113Thunder Punch
Electric75
TM123Blaze Kick
Fire85
TM124Pain Split
Normal
TM125Zen Headbutt
Psychic80
TM143Aura Sphere
Fighting80
TM151Stored Power
Psychic20
TM156Close Combat
Fighting120
TM158Body Slam
Normal85
TM168Vacuum Wave
Fighting40
TM173Gravity
Psychic
HM04Strength
Normal80
HM05Flash
Electric60
HM06Rock Smash
Fighting60