Medicham in Pokémon Emerald Rogue
#308 · Fighting / Psychic · see locations below
FightingPsychic
Abilities
Pure Power, Telepathy (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Aerial Ace, Aura Sphere, Baton Pass, Body Slam, Brick Break, Bulk Up, Bullet Punch, Calm Mind, Close Combat, Drain Punch, Endure, Energy Ball, Expanding Force, Facade, Fake Out, Fire Punch, Fling, Focus Blast, Focus Punch, Giga Impact, Grass Knot, Gravity, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Imprison, Light Screen, Low Kick, Low Sweep, Metronome, Night Shade, Pain Split, Poison Jab, Protect, Psybeam, Psych Up, Psychic, Psychic Terrain, Psyshock, Rain Dance, Reflect, Rest, Reversal, Rock Slide, Rock Tomb, Shadow Ball, Skill Swap, Sleep Talk, Stored Power, Substitute, Sunny Day, Swift, Take Down, Taunt, Tera Blast, Thief, ThunderPunch, Trailblaze, Trick, Trick Room, Vacuum Wave, Zen Headbutt
- Competitive set (Gen 6 OU): High Jump Kick / Ice Punch / Fake Out / ThunderPunch, Pure Power, Medichamite, Adamant
- Competitive set (Gen 6 OU): High Jump Kick / Fake Out / Ice Punch / Bullet Punch, Pure Power, Medichamite, Jolly
- Competitive set (Gen 6 RU): High Jump Kick / Zen Headbutt / ThunderPunch / Trick, Pure Power, Choice Scarf, Jolly
- Competitive set (Gen 6 RU, Gen 7 NU): High Jump Kick / Zen Headbutt / Bullet Punch / ThunderPunch, Pure Power, Life Orb, Jolly
- Competitive set (Gen 6 RU): High Jump Kick / Zen Headbutt / ThunderPunch / Drain Punch, Pure Power, Choice Scarf, Jolly
- Competitive set (Gen 6 Battle Spot Singles): High Jump Kick / Fake Out / Zen Headbutt / Ice Punch, Pure Power, Medichamite, Jolly
- Competitive set (Gen 6 1v1, Gen 7 1v1): Fake Out / High Jump Kick / Zen Headbutt / Ice Punch, Pure Power, Medichamite, Jolly
- Competitive set (Gen 6 1v1): Fake Out / High Jump Kick / ThunderPunch / Substitute, Pure Power, Medichamite, Adamant
- Competitive set (Gen 6 1v1): Fake Out / High Jump Kick / Counter / Endure, Pure Power, Medichamite, Adamant
- Competitive set (Gen 6 1v1): Fake Out / High Jump Kick / Ice Punch / Bullet Punch, Pure Power, Medichamite, Jolly
- Competitive set (Gen 7 OU): Fake Out / High Jump Kick / Ice Punch / Zen Headbutt, Telepathy, Medichamite, Jolly
- Competitive set (Gen 7 OU): Fake Out / High Jump Kick / Ice Punch / Zen Headbutt, Pure Power, Medichamite, Jolly
- Competitive set (Gen 7 OU): High Jump Kick / Fake Out / Ice Punch / Zen Headbutt, Pure Power, Medichamite, Jolly
- Competitive set (Gen 7 RU, Gen 7 NU): High Jump Kick / Zen Headbutt / ThunderPunch / Bullet Punch, Pure Power, Life Orb, Jolly
- Competitive set (Gen 9 NU): Close Combat / Zen Headbutt / ThunderPunch / Trick, Pure Power, Choice Scarf, Jolly
- Competitive set (Gen 9 NU, Gen 9 ZU): Close Combat / Zen Headbutt / Trailblaze / Ice Punch, Pure Power, Life Orb, Jolly
- Competitive set (Gen 9 NU): Zen Headbutt / Close Combat / Ice Punch / Bullet Punch, Pure Power, Choice Scarf, Jolly
- Competitive set (Gen 9 PU): Close Combat / Zen Headbutt / Bullet Punch / Trick, Pure Power, Choice Scarf, Jolly
- Competitive set (Gen 9 ZU): Close Combat / Zen Headbutt / Ice Punch / Trick, Pure Power, Choice Scarf, Jolly
- Competitive set (Gen 9 ZU): Close Combat / Zen Headbutt / Ice Punch / Trick, Pure Power, Choice Band, Jolly
- Competitive set (Gen 9 Nationaldex): Close Combat / Zen Headbutt / Fake Out / Ice Punch, Pure Power, Medichamite, Jolly
- Forms sharing this entry: Medicham (Mega)
Where to find Medicham
| Area | Method | Level | |
|---|---|---|---|
| Mountain 0 — Hoenn | Fighting-theme rooms | — | |
| Mountain 1 — Hoenn | Psychic-theme rooms | — | |
| Waterfront 1 — Hoenn | Fighting-theme rooms | — | |
| Urban 0 — Hoenn | Psychic-theme rooms | — | |
| Mountain 0 — Kanto | Fighting-theme rooms | — | |
| Urban 1 — Kanto | Psychic-theme rooms | — | |
| Urban 0 — Johto | Psychic-theme rooms | — | |
| Mountain 0 — Johto | Fighting-theme rooms | — | |
| Route 217 — Sinnoh | Fighting-theme rooms | — | |
| Route 210 — Sinnoh | Psychic-theme rooms | — | |
| Route 214 — Sinnoh | Fighting-theme rooms | — | |
| Mt. Coronet — Sinnoh | Psychic-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | Work Up The user is roused. Ups Attack and Sp. Atk. | Normal | Stat | — | — | 30 |
| 12 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 15 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 17 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 23 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 25 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 28 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 33 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 30 |
| 36 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 47 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 53 | Axe Kick May miss and hurt the kicker. May cause confusion. | Fighting | Phys | 120 | 90 | 10 |
| 53 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|