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Medicham

Medicham in Pokémon Emerald Rogue

#308 · Fighting / Psychic · see locations below

FightingPsychic

Abilities

Pure Power, Telepathy (hidden)

Base stats

HP60
Attack60
Defense75
Sp. Attack60
Sp. Defense75
Speed80
Total410

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Tutor moves: Aerial Ace, Aura Sphere, Baton Pass, Body Slam, Brick Break, Bulk Up, Bullet Punch, Calm Mind, Close Combat, Drain Punch, Endure, Energy Ball, Expanding Force, Facade, Fake Out, Fire Punch, Fling, Focus Blast, Focus Punch, Giga Impact, Grass Knot, Gravity, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Imprison, Light Screen, Low Kick, Low Sweep, Metronome, Night Shade, Pain Split, Poison Jab, Protect, Psybeam, Psych Up, Psychic, Psychic Terrain, Psyshock, Rain Dance, Reflect, Rest, Reversal, Rock Slide, Rock Tomb, Shadow Ball, Skill Swap, Sleep Talk, Stored Power, Substitute, Sunny Day, Swift, Take Down, Taunt, Tera Blast, Thief, ThunderPunch, Trailblaze, Trick, Trick Room, Vacuum Wave, Zen Headbutt
  • Competitive set (Gen 6 OU): High Jump Kick / Ice Punch / Fake Out / ThunderPunch, Pure Power, Medichamite, Adamant
  • Competitive set (Gen 6 OU): High Jump Kick / Fake Out / Ice Punch / Bullet Punch, Pure Power, Medichamite, Jolly
  • Competitive set (Gen 6 RU): High Jump Kick / Zen Headbutt / ThunderPunch / Trick, Pure Power, Choice Scarf, Jolly
  • Competitive set (Gen 6 RU, Gen 7 NU): High Jump Kick / Zen Headbutt / Bullet Punch / ThunderPunch, Pure Power, Life Orb, Jolly
  • Competitive set (Gen 6 RU): High Jump Kick / Zen Headbutt / ThunderPunch / Drain Punch, Pure Power, Choice Scarf, Jolly
  • Competitive set (Gen 6 Battle Spot Singles): High Jump Kick / Fake Out / Zen Headbutt / Ice Punch, Pure Power, Medichamite, Jolly
  • Competitive set (Gen 6 1v1, Gen 7 1v1): Fake Out / High Jump Kick / Zen Headbutt / Ice Punch, Pure Power, Medichamite, Jolly
  • Competitive set (Gen 6 1v1): Fake Out / High Jump Kick / ThunderPunch / Substitute, Pure Power, Medichamite, Adamant
  • Competitive set (Gen 6 1v1): Fake Out / High Jump Kick / Counter / Endure, Pure Power, Medichamite, Adamant
  • Competitive set (Gen 6 1v1): Fake Out / High Jump Kick / Ice Punch / Bullet Punch, Pure Power, Medichamite, Jolly
  • Competitive set (Gen 7 OU): Fake Out / High Jump Kick / Ice Punch / Zen Headbutt, Telepathy, Medichamite, Jolly
  • Competitive set (Gen 7 OU): Fake Out / High Jump Kick / Ice Punch / Zen Headbutt, Pure Power, Medichamite, Jolly
  • Competitive set (Gen 7 OU): High Jump Kick / Fake Out / Ice Punch / Zen Headbutt, Pure Power, Medichamite, Jolly
  • Competitive set (Gen 7 RU, Gen 7 NU): High Jump Kick / Zen Headbutt / ThunderPunch / Bullet Punch, Pure Power, Life Orb, Jolly
  • Competitive set (Gen 9 NU): Close Combat / Zen Headbutt / ThunderPunch / Trick, Pure Power, Choice Scarf, Jolly
  • Competitive set (Gen 9 NU, Gen 9 ZU): Close Combat / Zen Headbutt / Trailblaze / Ice Punch, Pure Power, Life Orb, Jolly
  • Competitive set (Gen 9 NU): Zen Headbutt / Close Combat / Ice Punch / Bullet Punch, Pure Power, Choice Scarf, Jolly
  • Competitive set (Gen 9 PU): Close Combat / Zen Headbutt / Bullet Punch / Trick, Pure Power, Choice Scarf, Jolly
  • Competitive set (Gen 9 ZU): Close Combat / Zen Headbutt / Ice Punch / Trick, Pure Power, Choice Scarf, Jolly
  • Competitive set (Gen 9 ZU): Close Combat / Zen Headbutt / Ice Punch / Trick, Pure Power, Choice Band, Jolly
  • Competitive set (Gen 9 Nationaldex): Close Combat / Zen Headbutt / Fake Out / Ice Punch, Pure Power, Medichamite, Jolly
  • Forms sharing this entry: Medicham (Mega)

Where to find Medicham

AreaMethodLevel
Mountain 0 — HoennFighting-theme rooms
Mountain 1 — HoennPsychic-theme rooms
Waterfront 1 — HoennFighting-theme rooms
Urban 0 — HoennPsychic-theme rooms
Mountain 0 — KantoFighting-theme rooms
Urban 1 — KantoPsychic-theme rooms
Urban 0 — JohtoPsychic-theme rooms
Mountain 0 — JohtoFighting-theme rooms
Route 217 — SinnohFighting-theme rooms
Route 210 — SinnohPsychic-theme rooms
Route 214 — SinnohFighting-theme rooms
Mt. Coronet — SinnohPsychic-theme rooms

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Detect
Evades attack, but may fail if used in succession.
FightingStat5
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1ThunderPunch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
1Work Up
The user is roused. Ups Attack and Sp. Atk.
NormalStat30
12Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat10
15Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
17Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
20Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec6510020
23Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat20
25Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
28High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
31Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
33Acupressure
The user sharply raises one of its stats.
NormalStat30
36Power Trick
The user swaps its Attack and Defense stats.
PsychicStat10
47Recover
Recovers up to half the user's maximum HP.
NormalStat5
53Axe Kick
May miss and hurt the kicker. May cause confusion.
FightingPhys1209010
53Counter
Retaliates any physical hit with double the power.
FightingPhys110020

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide