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Medicham

Medicham in Elite Redux

#308 · Fighting / Psychic · see locations below

FightingPsychic

Abilities

Fatal Precision, Unburden, Emanate (hidden)

Base stats

HP60
Attack100
Defense75
Sp. Attack60
Sp. Defense75
Speed80
Total450

Compared with the official games

  • Stats Attack 60 → 100 (total 410 → 450)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Technician, Combat Specialist, Limber
  • What the innates do: Technician — Moves with 60 BP or less get a 1.5x boost. · Combat Specialist — Boosts the power of punching and kicking moves by 1.3x. · Limber — Para immune, takes half recoil, immune to self stat drops.
  • Abilities you pick one of: Fatal Precision — Super-effective moves never miss and always crit. · Unburden — Consuming its held item doubles Speed until switched out. · Emanate — Normal moves become Psychic. Psychic moves are empowered.
  • Mega Evolves into Medicham (Mega) holding the Medichamite
  • Tutor moves: Acrobatics, Attract, Aura Sphere, Counter, Endure, Energy Wave, Extrasensory, Feint, Fire Punch, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Ice Punch, Light Screen, Low Sweep, Metronome, Miracle Eye, Power-Up Punch, Protect, Psychic, Psycho Cut, Psyshock, Reflect, Refresh, Rest, Retaliate, Return, Safeguard, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Thunder Punch, Zen Headbutt
  • Egg groups: Human Like
  • Height 1.3 m, weight 31.5 kg

Where to find Medicham

AreaMethodLevel
Mt. Pyre ExteriorGrass
Mt. Pyre SummitGrass
Victory Road 1FGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Detect
Priority +4. Evades attack, but may fail if used in succession.
FightingStat10
1Dizzy Punch
A rhythmic punch that may confuse the foe.
NormalPhys8510010
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
1Tri Attack
Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time.
Normal9010015
17Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
17Mind Reader
Priority +4. Reads the opponent's mind to dodge their attack.
PsychicStat10
17Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
17Psycho Shift
Transfers status problems to the foe.
PsychicStat10010
24Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
24Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
24Mega Kick
An extremely powerful kick with intense force.
NormalPhys9510015
37Heart Stamp
A sudden blow after a cute act. May cause flinching.
PsychicPhys8010015
37High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
37Kinesis
Priority +1. Animates the foe's item, surprising them.
PsychicStat10010
37Triple Axel
A 3-kick attack that gets more powerful with each hit.
IcePhys209010
46Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
46Guard Swap
Swaps Defense and Special Defense with the foe.
PsychicStat10
46Power Swap
Swaps Attack and Special Attack with the foe.
PsychicStat10
46Psychokinetic Slam
Deals damage. 33% recoil damage.
PsychicPhys12010010
46Psystrike
Special, but hits Defence. Attacks with a psychic wave that does physical damage.
PsychicSpec10010010
51Double Hit
Slams the foe with a tail etc. Strikes twice.
NormalPhys4510010
51Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys4510020
51Entrainment
Makes the foe mimic the user, gaining its ability.
NormalStat10015
51Whirling Strikes
Hits 3 times. Each hit does more damage.
FlyingPhys209010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide