#057 · Pokémon Emerald Seaglass · changed in this game
Meditite
FightingPsychicPure Power, Telepathy (hidden)
In Emerald Seaglass: First found in Route 120 (Grass, Lv 25-27), and in 1 more area. Its type (Fighting / Psychic) and abilities are the same as in the official games. Base stats total 310, up from 280; 3 of the six changed, most of all HP (30 → 40). 9 of its 20 level-up moves are new compared with Pokémon Emerald, including Endure and Feint.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bide Endures attack for 2 turns to retaliate double. | Normal | Phys | 1 | — | 10 |
| 4 | Meditate Meditates in a peaceful fashion to raise Attack. | Psychic | Stat | — | — | 40 |
| 7 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 12 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 15 | Feint | Normal | Phys | 30 | 100 | 10 |
| 17 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Hidden Power The effectiveness varies with the user. | Normal | Spec | 60 | 100 | 15 |
| 23 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 25 | Mind Reader Senses the foe's action to ensure the next move's hit. | Normal | Stat | — | — | 5 |
| 28 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 33 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 30 |
| 35 | Spirit Break Attacks with spirit-breaking force. Lowers Sp. Atk. | Fairy | Phys | 75 | 100 | 15 |
| 36 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 40 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 42 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 44 | Trop Kick An intense kick from the tropics. Lowers Attack. | Grass | Phys | 70 | 100 | 15 |
| 47 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 53 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Sootopolis City (shop) | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Sootopolis City (shop) | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM11 | Sunny Day Sootopolis City (shop) | Fire | — |
| TM12 | Taunt Route 110 | Dark | — |
| TM16 | Light Screen Lilycove City (shop) | Psychic | — |
| TM17 | Protect Lilycove City (shop) | Normal | — |
| TM18 | Rain Dance Sootopolis City (shop) | Water | — |
| TM29 | Psychic Sootopolis City (shop) | Psychic | 90 |
| TM30 | Shadow Ball Sootopolis City (shop) | Ghost | 80 |
| TM31 | Brick Break Sootopolis City | Fighting | 75 |
| TM32 | Double Team Sootopolis City (shop) | Normal | — |
| TM33 | Reflect Lilycove City (shop) | Psychic | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM45 | Attract Lilycove City | Normal | — |
| TM46 | Thief Slateport City | Dark | 60 |
| TM48 | Skill Swap Sootopolis City (shop) | Psychic | — |
Where to find Meditite
| Area | Method | Level | |
|---|---|---|---|
| Route 120 | Grass | 25-27 | |
| Rusturf Tunnel | Grass | 5-8 |
Other changes in this game
- Egg moves: Fire Punch, Thunder Punch, Ice Punch, Foresight, Fake Out, Baton Pass, Dynamic Punch, Power Swap, Guard Swap, Psycho Cut, Bullet Punch, Drain Punch, Secret Power, Quick Guard
- Evolves into Medicham at Level 30