Steelix
#045 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game

Steelix

SteelGroundRock Head, Sturdy

In Timeless Diamond & Spaceless Pearl: First found in Iron Island (B2F right) (Walking, Lv 35-38), and in 7 more areas. Its type (Steel / Ground) and base stats (total 510) are the same as in the official games. Abilities: it loses Sheer Force. 7 of its 23 level-up moves are new compared with Pokémon Diamond & Pearl, including Sharpen and Curse.

Level-up moves 23

LvMoveTypeCatPowAccPP
1Crunch
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
DarkPhys8010015
1Thunder Fang
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
ElectricPhys659515
1Ice Fang
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
IcePhys659515
1Fire Fang
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
FirePhys659515
1Rage
While this move is in use, it gains attack power each time the user is hit in battle.
NormalPhys4010020
1Harden
The user stiffens all the muscles in its body to raise its Defense stat.
NormalStat——30
1Bind
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
NormalPhys158520
1Rock Throw
The user picks up and throws a small rock at the foe to attack.
RockPhys509015
4Sharpen
The user makes its edges more jagged, which raises its Attack stat.
NormalStat——30
8Rock Polish
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
RockStat——20
12Dragon Breath
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
DragonSpec6010020
16Curse
A move that works differently for the Ghost type than for all the other types.
GhostStat——10
20Rock Slide
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
RockPhys759010
24Screech
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
NormalStat—8540
28Sand Tomb
The user traps the foe inside a harshly raging sandstorm for two to five turns.
GroundPhys358515
32Stealth Rock
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
RockStat——20
36Slam
The foe is slammed with a long tail, vines, etc., to inflict damage.
NormalPhys807520
40Sandstorm
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
RockStat——10
44Dig
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
GroundPhys8010010
48Iron Tail
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
SteelPhys1007515
52Stone Edge
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
RockPhys100805
56Double-Edge
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
NormalPhys12010015
60Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 41

#Move · where to get itTypePow
TM05Roar
Normal—
TM06Toxic
Poison—
TM11Sunny Day
Fire—
TM12Taunt
Dark—
TM15Hyper Beam
Normal150
TM17Protect
Normal—
TM21Frustration
Normal—
TM23Iron Tail
Steel100
TM26Earthquake
Ground100
TM27Return
Normal—
TM28Dig
Ground80
TM32Double Team
Normal—
TM37Sandstorm
Rock—
TM39Rock Tomb
Rock60
TM41Torment
Dark—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM58Endure
Normal—
TM59Dragon Pulse
Dragon85
TM64Explosion
Normal250
TM66Payback
Dark50
TM68Giga Impact
Normal150
TM69Rock Polish
Rock—
TM71Stone Edge
Rock100
TM74Gyro Ball
Steel—
TM76Stealth Rock
Rock—
TM77Psych Up
Normal—
TM78Captivate
Normal—
TM79Dark Pulse
Dark80
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM87Swagger
Normal—
TM90Substitute
Normal—
TM91Flash Cannon
Steel80
HM01Cut
Normal50
HM04Strength
Normal80
HM06Rock Smash
Fighting40
HM08Rock Climb
Rock80

Where to find Steelix

AreaMethodLevel
Iron Island (B2F right)Walking35-38
Iron Island (B2F left)Walking35-38
Iron Island (B3F)Walking35-38
Victory Road (1F)Walking (Morning)45-48
Victory Road (1F)Walking (Day)45-48
Victory Road (1F)Walking (Night)45-48
Victory Road (2F)Walking (Morning)46-49
Victory Road (2F)Walking (Day)46-49
Victory Road (2F)Walking (Night)46-49
Victory Road (B1F)Walking46-49
Victory Road (1F back 1)Walking51-54
Victory Road (1F back 3)Walking52-55

Other changes in this game

  • Egg moves: Fissure, Defense Curl, Flail, Mud Sport, Head Smash