#045 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Steelix
SteelGroundRock Head, Sturdy
In Timeless Diamond & Spaceless Pearl: First found in Iron Island (B2F right) (Walking, Lv 35-38), and in 7 more areas. Its type (Steel / Ground) and base stats (total 510) are the same as in the official games. Abilities: it loses Sheer Force. 7 of its 23 level-up moves are new compared with Pokémon Diamond & Pearl, including Sharpen and Curse.
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Crunch The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | Dark | Phys | 80 | 100 | 15 |
| 1 | Thunder Fang The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 1 | Ice Fang The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | Ice | Phys | 65 | 95 | 15 |
| 1 | Fire Fang The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Rage While this move is in use, it gains attack power each time the user is hit in battle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | Normal | Stat | — | — | 30 |
| 1 | Bind A long body or tentacles are used to bind and squeeze the foe for two to five turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Rock Throw The user picks up and throws a small rock at the foe to attack. | Rock | Phys | 50 | 90 | 15 |
| 4 | Sharpen The user makes its edges more jagged, which raises its Attack stat. | Normal | Stat | — | — | 30 |
| 8 | Rock Polish The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Rock | Stat | — | — | 20 |
| 12 | Dragon Breath The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 16 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 20 | Rock Slide Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 24 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 28 | Sand Tomb The user traps the foe inside a harshly raging sandstorm for two to five turns. | Ground | Phys | 35 | 85 | 15 |
| 32 | Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Stat | — | — | 20 |
| 36 | Slam The foe is slammed with a long tail, vines, etc., to inflict damage. | Normal | Phys | 80 | 75 | 20 |
| 40 | Sandstorm A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Rock | Stat | — | — | 10 |
| 44 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | Ground | Phys | 80 | 100 | 10 |
| 48 | Iron Tail The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | Steel | Phys | 100 | 75 | 15 |
| 52 | Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 56 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 60 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM58 | Endure | Normal | — |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM64 | Explosion | Normal | 250 |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM74 | Gyro Ball | Steel | — |
| TM76 | Stealth Rock | Rock | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM01 | Cut | Normal | 50 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Rock | 80 |
Where to find Steelix
| Area | Method | Level | |
|---|---|---|---|
| Iron Island (B2F right) | Walking | 35-38 | |
| Iron Island (B2F left) | Walking | 35-38 | |
| Iron Island (B3F) | Walking | 35-38 | |
| Victory Road (1F) | Walking (Morning) | 45-48 | |
| Victory Road (1F) | Walking (Day) | 45-48 | |
| Victory Road (1F) | Walking (Night) | 45-48 | |
| Victory Road (2F) | Walking (Morning) | 46-49 | |
| Victory Road (2F) | Walking (Day) | 46-49 | |
| Victory Road (2F) | Walking (Night) | 46-49 | |
| Victory Road (B1F) | Walking | 46-49 | |
| Victory Road (1F back 1) | Walking | 51-54 | |
| Victory Road (1F back 3) | Walking | 52-55 |
Other changes in this game
- Egg moves: Fissure, Defense Curl, Flail, Mud Sport, Head Smash