#208 · Pokémon GS Chronicles · unchanged from the official games
Steelix
SteelGroundRock Head, Sturdy, Sheer Force (hidden)
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Fang The user bites the foe. It may make the foe flinch or leave it paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 1 | Ice Fang The user bites the foe. It may make the foe flinch or leave it frostbitten. | Ice | Phys | 65 | 95 | 15 |
| 1 | Fire Fang The user bites the foe. It may make the foe flinch or leave it burned. | Fire | Phys | 65 | 95 | 15 |
| 1 | Mud Sport Halves all Electric-type damage. | Ground | Stat | — | — | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 25 | 90 | 20 |
| 4 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 7 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Phys | 50 | 90 | 15 |
| 10 | Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Phys | 60 | 95 | 15 |
| 13 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Phys | 20 | 100 | 20 |
| 16 | Stealth Rock Levitating rocks are laid around the foe's party to hurt foes switching in. | Rock | Stat | — | — | 20 |
| 19 | Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Steel | Stat | — | — | 15 |
| 20 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 22 | Smack Down A projectile is thrown at the opponent. A flying Pok\emon will fall to the ground. | Rock | Phys | 60 | 100 | 15 |
| 25 | Dragon Breath Has a chance to paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 28 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 90 | 20 |
| 31 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 34 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 37 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Phys | 80 | 100 | 15 |
| 40 | Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Phys | 100 | 80 | 15 |
| 43 | Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Phys | 80 | 100 | 10 |
| 46 | Stone Edge The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 49 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 52 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Steelix
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".