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#208 · Emerald Imperium

Steelix in Emerald Imperium

Steel / Ground — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Mega Evolves into Steelix (Mega) while holding the Steelixite

Steelix in other guides

The same Pokémon, as 17 other hacks change it:

Where to find Steelix

Level-up moves

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for turns.
NormalPhys158520
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys6510015
1Harden
Stiffens the body's muscles to raise Defense.
NormalStat30
1Ice Fang
May cause flinching or leave the foe with frostbite.
IcePhys6510015
1Mud Sport
Covers the user in mud to raise electrical resistance.
GroundStat10015
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys6510015
4Curse
A move that functions differently for GHOSTS.
GhostStat10
7Rock Throw
Throws small rocks to strike the foe.
RockPhys5010015
10Rock Tomb
Stops the foe from moving with rocks and cuts Speed.
RockPhys6010015
13Rage
Raises the user's Attack every time it is hit.
NormalPhys2010020
16Stealth Rock
Sets floating stones that hurt a foe switching in.
RockStat20
19Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
20Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
22Smack Down
Throws a rock to knock the foe down to the ground.
RockPhys5010015
25Dragon Breath
Strikes the foe with an incredible blast of breath.
DragonSpec6010020
28Slam
Slams the foe with a long tail, vine, etc.
NormalPhys8010020
31Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
34Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys7510010
37Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
40Iron Tail
Attacks with a rock-hard tail. May lower Defense.
SteelPhys1007515
43Dig
Digs underground the first turn and strikes next turn.
GroundPhys8010010
46Stone Edge
Stabs the foe with stones. High critical-hit ratio.
RockPhys100905
49Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
52Sandstorm
Causes a sandstorm that rages for several turns.
RockStat10
54Earthquake
A powerful quake, but has no effect on flying foes.
GroundPhys10010010
58Spin Out
Furiously strains its legs. Harshly lowers user's Speed.
SteelPhys1101005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (42)

#Move · where to get itTypePow
TM05Roar
Normal
TM11Sunny Day
Fire
TM12Taunt
Dark
TM23Iron Tail
Steel100
TM26Earthquake
Ground100
TM28Dig
Ground80
TM37Sandstorm
Rock
TM39Rock Tomb
Rock60
TM41Dragon Dance
Dragon
TM48Meteor Beam
Rock120
TM59Dragon Pulse
Dragon85
TM64Explosion
Normal150
TM69Rock Polish
Rock
TM71Stone Edge
Rock100
TM74Gyro Ball
Steel1
TM76Stealth Rock
Rock
TM79Dark Pulse
Dark80
TM80Rock Slide
Rock75
TM91Flash Cannon
Steel80
TM93Dragon Tail
Dragon60
TM96Bulldoze
Ground60
TM102Scorching Sands
Ground70
TM103Smack Down
Rock50
TM105Body Press
Fighting80
TM110Stomping Tantrum
Ground75
TM114Fire Fang
Fire65
TM115Ice Fang
Ice65
TM116Thunder Fang
Electric65
TM117Psychic Fangs
Psychic85
TM119Iron Head
Steel80
TM122Drill Run
Ground80
TM134Rock Blast
Rock25
TM140Iron Defense
Steel
TM142Earth Power
Ground90
TM147High Horsepower
Ground95
TM158Body Slam
Normal85
TM163Supercell Slam
Electric120
TM170Steel Beam
Steel140
TM172Heavy Slam
Steel1
HM01Cut
Steel75
HM04Strength
Normal80
HM06Rock Smash
Fighting60