Steelix in Emerald Imperium
Steel / Ground — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Mega Evolves into Steelix (Mega) while holding the Steelixite
Steelix in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Steelix
| Area | Method | Level | |
|---|---|---|---|
| Magma Hideout 2F Room 1 | Grass | 40-50 | |
| Magma Hideout 2F Room 2 | Grass | 40-50 | |
| Magma Hideout 2F Room 3 | Grass | 40-50 | |
| Victory Road B1F | Grass | 60-65 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 100 | 15 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Ice Fang May cause flinching or leave the foe with frostbite. | Ice | Phys | 65 | 100 | 15 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
| 4 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 7 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 100 | 15 |
| 10 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 100 | 15 |
| 13 | Rage Raises the user's Attack every time it is hit. | Normal | Phys | 20 | 100 | 20 |
| 16 | Stealth Rock Sets floating stones that hurt a foe switching in. | Rock | Stat | — | — | 20 |
| 19 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 20 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 22 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 50 | 100 | 15 |
| 25 | Dragon Breath Strikes the foe with an incredible blast of breath. | Dragon | Spec | 60 | 100 | 20 |
| 28 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 100 | 20 |
| 31 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 34 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 10 |
| 37 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 40 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 100 | 75 | 15 |
| 43 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 46 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 90 | 5 |
| 49 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 52 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 54 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 10 |
| 58 | Spin Out Furiously strains its legs. Harshly lowers user's Speed. | Steel | Phys | 110 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (42)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM23 | Iron Tail | Steel | 100 |
| TM26 | Earthquake | Ground | 100 |
| TM28 | Dig | Ground | 80 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Dragon Dance | Dragon | — |
| TM48 | Meteor Beam | Rock | 120 |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM64 | Explosion | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM74 | Gyro Ball | Steel | 1 |
| TM76 | Stealth Rock | Rock | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM91 | Flash Cannon | Steel | 80 |
| TM93 | Dragon Tail | Dragon | 60 |
| TM96 | Bulldoze | Ground | 60 |
| TM102 | Scorching Sands | Ground | 70 |
| TM103 | Smack Down | Rock | 50 |
| TM105 | Body Press | Fighting | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM114 | Fire Fang | Fire | 65 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM117 | Psychic Fangs | Psychic | 85 |
| TM119 | Iron Head | Steel | 80 |
| TM122 | Drill Run | Ground | 80 |
| TM134 | Rock Blast | Rock | 25 |
| TM140 | Iron Defense | Steel | — |
| TM142 | Earth Power | Ground | 90 |
| TM147 | High Horsepower | Ground | 95 |
| TM158 | Body Slam | Normal | 85 |
| TM163 | Supercell Slam | Electric | 120 |
| TM170 | Steel Beam | Steel | 140 |
| TM172 | Heavy Slam | Steel | 1 |
| HM01 | Cut | Steel | 75 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |