#208 · Pokémon Parallel Emerald · unchanged from the official games
Steelix
SteelGroundRock Head, Sturdy, Sheer Force (hidden)
In Parallel Emerald: It is not in any of this guide's encounter tables. Its type (Steel / Ground), base stats (total 510) and abilities are the same as in the official games. 14 of its 25 level-up moves are new compared with Pokémon Emerald, including Fire Fang and Ice Fang.
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Phys | 65 | 100 | 15 |
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 1 | Ice Fang Has a chance to freeze the target and a chance to make the target flinch. | Ice | Phys | 65 | 100 | 15 |
| 1 | Mud Sport Halves all Electric-type damage. | Ground | Stat | — | — | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Phys | 65 | 100 | 15 |
| 4 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 7 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Phys | 50 | 100 | 15 |
| 10 | Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Phys | 60 | 100 | 15 |
| 13 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Phys | 20 | 100 | 20 |
| 16 | Stealth Rock Causes damage when opposing Pokémon switch in. | Rock | Stat | — | — | 20 |
| 19 | Autotomize Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Stat | — | — | 15 |
| 20 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 22 | Smack Down Removes any immunity to Ground damage. | Rock | Phys | 50 | 100 | 15 |
| 25 | Dragon Breath Has a chance to paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 28 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 90 | 20 |
| 31 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 34 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 100 | 10 |
| 37 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Phys | 80 | 100 | 15 |
| 40 | Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Phys | 100 | 90 | 15 |
| 43 | Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Phys | 80 | 100 | 10 |
| 46 | Stone Edge Has an increased chance for a critical hit. | Rock | Phys | 100 | 90 | 5 |
| 49 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 52 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Steelix
Not found in the wild — evolve or trade for it.
Other changes in this game
- Mega Evolves into Steelix (Mega) holding a Steelixite.