Steelix in Emerald Kaizo
Steel / Ground — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities loses Sheer Force
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Steelix in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Steelix
| Area | Method | Level | |
|---|---|---|---|
| Desert Underpass | Grass | 99-100 | 5% rare |
| Magma Hideout 3F 1r | Grass | 59 | |
| Seafloor Cavern Room 2 | Grass | 68 | 5% rare |
| Seafloor Cavern Room 3 | Grass | 68 | 5% rare |
| Seafloor Cavern Room 5 | Grass | 68 | 5% rare |
| Seafloor Cavern Room 7 | Grass | 68 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 30 |
| 1 | Sand Tomb Traps and hurts the foe in quicksand for 2 to 5 turns. | Ground | Phys | 15 | 100 | 24 |
| 9 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 100 | 20 |
| 13 | Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Phys | 55 | 100 | 16 |
| 21 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 60 | 100 | 10 |
| 36 | Selfdestruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 1 |
| 45 | Crunch Crunches with sharp fangs. May lower SP. DEF. | Dark | Spec | 80 | 100 | 24 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 24 |
| 47 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 100 | 16 |
| 49 | Iron Tail Attacks with a rock-hard tail. May lower DEFENSE. | Steel | Phys | 100 | 90 | 24 |
| 57 | Earthquake A powerful quake, but has no effect on flying foes. | Ground | Phys | 100 | 100 | 16 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | 103 |
| TM23 | Iron Tail | Steel | 100 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | 103 |
| TM28 | Dig | Ground | 60 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 55 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |