Steelix in Pokémon Emerald Rogue
#208 · Steel / Ground · see locations below
SteelGround
Abilities
Rock Head, Sturdy, Sheer Force (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Attract, Body Press, Body Slam, Breaking Swipe, Brutal Swing, Bulldoze, Crunch, Dark Pulse, Dig, Dragon Dance, Dragon Pulse, Drill Run, Earth Power, Earthquake, Endure, Facade, Fire Fang, Flash Cannon, Giga Impact, Gyro Ball, Heavy Slam, High Horsepower, Hyper Beam, Ice Fang, Iron Defense, Iron Head, Iron Tail, Meteor Beam, Payback, Protect, Psychic Fangs, Rest, Roar, Rock Blast, Rock Slide, Rock Tomb, Round, Sand Tomb, Sandstorm, Scary Face, Scorching Sands, Screech, Selfdestruct, Sleep Talk, Snore, Stealth Rock, Steel Beam, Steel Roller, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Taunt, Thunder Fang
- Competitive set (Gen 6 UU): Stealth Rock / Roar / Heavy Slam / Earthquake, Sturdy, Steelixite, Impish
- Competitive set (Gen 6 UU): Stealth Rock / Roar / Heavy Slam / Earthquake, Sand Force, Steelixite, Impish
- Competitive set (Gen 6 UU): Earthquake / Heavy Slam / Stealth Rock / Roar, Sand Force, Steelixite, Impish
- Competitive set (Gen 6 RU): Stealth Rock / Earthquake / Iron Head / Heavy Slam, Sturdy, Leftovers, Careful
- Competitive set (Gen 6 RU): Stealth Rock / Earthquake / Heavy Slam / Iron Head, Sturdy, Leftovers, Adamant
- Competitive set (Gen 6 NU): Stealth Rock / Heavy Slam / Earthquake / Iron Head, Sturdy, Leftovers, Adamant
- Competitive set (Gen 6 NU): Stealth Rock / Earthquake / Iron Head / Heavy Slam, Sturdy, Leftovers, Impish
- Competitive set (Gen 6 Battle Spot Singles): Curse / Gyro Ball / Earthquake / Rock Slide, Sturdy, Steelixite, Brave
- Competitive set (Gen 6 Battle Spot Singles): Curse / Gyro Ball / Earthquake / Rock Slide, Sand Force, Steelixite, Brave
- Competitive set (Gen 7 UU): Stealth Rock / Gyro Ball / Earthquake / Curse, Sturdy, Steelixite, Brave
- Competitive set (Gen 7 UU): Stealth Rock / Gyro Ball / Earthquake / Curse, Sand Force, Steelixite, Brave
- Competitive set (Gen 7 UU): Earthquake / Stealth Rock / Curse / Gyro Ball, Sand Force, Steelixite, Brave
- Competitive set (Gen 7 RU): Stealth Rock / Heavy Slam / Earthquake / Iron Head, Sturdy, Leftovers, Impish
- Competitive set (Gen 7 RU, Gen 8 RU): Earthquake / Stealth Rock / Heavy Slam / Iron Head, Sturdy, Leftovers, Careful
- Competitive set (Gen 7 NU): Stealth Rock / Heavy Slam / Earthquake / Iron Head, Sturdy, Leftovers, Careful
- Competitive set (Gen 7 NU, Gen 8 RU): Stealth Rock / Earthquake / Heavy Slam / Iron Head, Sturdy, Leftovers, Careful
- Competitive set (Gen 7 1v1): Taunt / Bulldoze / Rest / Heavy Slam, Sturdy, Steelixite, Adamant
- Competitive set (Gen 7 1v1): Taunt / Earthquake / Rock Blast / Heavy Slam, Sturdy, Steelixite, Adamant
- Competitive set (Gen 7 1v1): Taunt / Bulldoze / Rest / Heavy Slam, Sand Force, Steelixite, Adamant
- Competitive set (Gen 7 1v1): Taunt / Earthquake / Rock Blast / Heavy Slam, Sand Force, Steelixite, Adamant
- Competitive set (Gen 7 Monotype, Gen 8 Nationaldexmonotype): Curse / Heavy Slam / Rest / Sleep Talk, Sturdy, Steelixite, Impish
- Competitive set (Gen 7 Monotype): Curse / Heavy Slam / Rest / Sleep Talk, Sand Force, Steelixite, Impish
- Competitive set (Gen 7 Monotype): Heavy Slam / Curse / Rest / Sleep Talk, Sand Force, Steelixite, Impish
- Competitive set (Gen 8 1v1): Heavy Slam / Bulldoze / Earthquake / Fire Fang, Sturdy, Choice Band, Adamant
- Competitive set (Gen 8 1v1): Heavy Slam / Earthquake / Iron Defense / Body Press, Sturdy, Weakness Policy, Relaxed
- Competitive set (Gen 8 1v1): Body Press / Iron Defense / Heavy Slam / Taunt, Sturdy, Rocky Helmet, Impish
- Competitive set (Gen 8 Monotype): Heavy Slam / Body Press / Iron Defense / Substitute, Sturdy, Leftovers, Impish
- Forms sharing this entry: Steelix (Mega)
Where to find Steelix
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Ice Fang May cause flinching or leave the foe frozen. | Ice | Phys | 65 | 95 | 15 |
| 1 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 1 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 4 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 50 | 100 | 15 |
| 8 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 12 | Dragon Breath Strikes the foe with an incredible blast of breath. | Dragon | Spec | 60 | 100 | 20 |
| 16 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 20 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 24 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 28 | Sand Tomb Traps and hurts the foe in quicksand for turns. | Ground | Phys | 35 | 85 | 15 |
| 32 | Stealth Rock Sets floating stones that hurt a foe switching in. | Rock | Stat | — | — | 20 |
| 36 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 40 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 44 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 48 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 100 | 75 | 15 |
| 52 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 56 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 60 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|