Steelix in Blaze Black 2 & Volt White 2
#208 · Steel / Ground · see locations below
SteelGround
Abilities
Sheer Force, Sturdy, Sheer Force (hidden)
Base stats
Compared with the official games
- Abilities loses Rock Head
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolution: from Onix — Metal Coat
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Rock Head, Sturdy, Sheer Force.
Where to find Steelix
| Area | Method | Level | |
|---|---|---|---|
| Giant Chasm - Front Cave | Dust Cloud | 46-48 | |
| Giant Chasm - Back Cave | Dust Cloud | 50-52 | |
| Victory Road - Inside Caves Part I | Dust Cloud — Main | 58-60 | |
| Victory Road - Inside Caves Part I | Dust Cloud — Dark | 58-60 | |
| Victory Road - Inside Caves Part II | Dust Cloud — Dragons | 58-60 | |
| Victory Road - N's Castle Entrance | Dust Cloud | 67-69 | |
| Twist Mountain - All Seasons | Dust Cloud — Ice Room | 68-70 | |
| Twist Mountain - All Seasons | Dust Cloud — Ice Room | 68-70 | |
| Twist Mountain - All Seasons | Dust Cloud — Ice Room | 68-70 | |
| Underground Ruins - All Areas | Dust Cloud | 67-70 | 5% rare |
| Underground Ruins - All Areas | Dust Cloud — Regi Rooms | 68-70 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Phys | 65 | 95 | 15 |
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 1 | Ice Fang Has a chance to freeze the target and a chance to make the target flinch. | Ice | Phys | 65 | 95 | 15 |
| 1 | Mud Sport Halves all Electric-type damage. | Ground | Stat | — | — | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 1 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Phys | 65 | 95 | 15 |
| 4 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 7 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Phys | 50 | 90 | 15 |
| 10 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Phys | 20 | 100 | 20 |
| 13 | Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Phys | 50 | 80 | 10 |
| 16 | Stealth Rock Causes damage when opposing Pokémon switch in. | Rock | Stat | — | — | 20 |
| 19 | Autotomize Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Stat | — | — | 15 |
| 22 | Smack Down Removes any immunity to Ground damage. | Rock | Phys | 50 | 100 | 15 |
| 25 | Dragon Breath Has a chance to paralyze the target. | Dragon | Spec | 60 | 100 | 20 |
| 28 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 75 | 20 |
| 31 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 34 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 37 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Phys | 80 | 100 | 15 |
| 40 | Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Phys | 100 | 75 | 15 |
| 43 | Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Phys | 80 | 100 | 10 |
| 46 | Stone Edge Has an increased chance for a critical hit. | Rock | Phys | 100 | 80 | 5 |
| 49 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 52 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Same place as Black 2 / White 2 | Normal | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM23 | Smack Down Relic Passage — in an item ball | Rock | 50 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM37 | Sandstorm Same place as Black 2 / White 2 | Rock | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM41 | Torment Same place as Black 2 / White 2 | Dark | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM64 | Explosion Victory Road — in an item ball | Normal | 250 |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM69 | Rock Polish Same place as Black 2 / White 2 | Rock | — |
| TM71 | Stone Edge Victory Road — in an item ball | Rock | 100 |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM82 | Dragon Tail Same place as Black 2 / White 2 | Dragon | 60 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM01 | Cut Same place as Black 2 / White 2 | Grass | 60 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |