#138 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Mr. Mime
PsychicSoundproof, Filter
In Timeless Diamond & Spaceless Pearl: First found in Route 210 (Northern segment) (Walking (Morning), Lv 31-34), and in 2 more areas. Its base stats (total 460) are the same as in the official games. It is Psychic type here; the official games have it as Psychic / Fairy. Abilities: it loses Technician. 3 of its 22 level-up moves are new compared with Pokémon Diamond & Pearl, including Tickle and Sucker Punch.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Magical Leaf The user scatters curious leaves that chase the foe. This attack will not miss. | Grass | Spec | 60 | — | 20 |
| 1 | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Double Slap The foe is slapped repeatedly, back and forth, two to five times in a row. | Normal | Phys | 15 | 85 | 10 |
| 1 | Tickle The user tickles the foe into laughing, reducing its Attack and Defense stats. | Normal | Stat | — | 100 | 20 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 1 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 1 | Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | Normal | Stat | — | — | 40 |
| 1 | Encore The user compels the foe to keep using only the move it last used for three to seven turns. | Normal | Stat | — | 100 | 5 |
| 12 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 16 | Role Play The user mimics the foe completely, copying the foe’s natural ability. | Psychic | Stat | — | — | 10 |
| 20 | Barrier The user throws up a sturdy wall that sharply raises its Defense stat. | Psychic | Stat | — | — | 20 |
| 24 | Recycle The user recycles a held item that has been used in battle so it can be used again. | Normal | Stat | — | — | 10 |
| 28 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 32 | Mimic The user copies the move last used by the foe. The move can be used for the rest of the battle. | Normal | Stat | — | — | 10 |
| 36 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 36 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 36 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 40 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 44 | Trick The user catches the foe off guard and swaps the foe’s held item with its own. | Psychic | Stat | — | 100 | 10 |
| 48 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 52 | Teeter Dance The user performs a wobbly dance that confuses all the Pokémon in battle. | Normal | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 51
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM66 | Payback | Dark | 50 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM76 | Stealth Rock | Rock | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Mr. Mime
| Area | Method | Level | |
|---|---|---|---|
| Route 210 (Northern segment) | Walking (Morning) | 31-34 | |
| Route 210 (Northern segment) | Walking (Day) | 31-34 | |
| Route 210 (Northern segment) | Walking (Night) | 31-34 | |
| Route 218 | Walking (Morning) | 32-35 | |
| Route 218 | Walking (Day) | 32-35 | |
| Route 218 | Walking (Night) | 32-35 | |
| Route 221 | Walking (Morning) | 32-35 | |
| Route 221 | Walking (Day) | 32-35 | |
| Route 221 | Walking (Night) | 32-35 |
Other changes in this game
- Egg moves: Hypnosis, Psywave, Fake Out, Wake-Up Slap, Healing Wish