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Mr. Mime
#122 · HeartGold Generations · unchanged from the official games

Mr. Mime

PsychicFairySoundproof, Filter, Technician (hidden)

In HeartGold Generations: First found in Sea Route 21 (Grass (day), Lv 20-35). Its type (Psychic / Fairy), base stats (total 460) and abilities are the same as in the official games. 9 of its 29 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Quick Guard and Wide Guard.

Level-up moves 33

LvMoveTypeCatPowAccPP
1Quick Guard
The user protects itself and its allies from priority moves.
FightingStat——15
1Wide Guard
The user protects itself and its allies from wide- ranged attacks.
RockStat——10
1Power Swap
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
PsychicStat——10
1Guard Swap
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
PsychicStat——10
1Pound
The foe is physically pounded with a long tail or a foreleg, etc.
NormalPhys4010035
1Copycat
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
NormalStat——20
1Baton Pass
The user switches places with a party Pokémon in waiting, passing along any stat changes.
NormalStat——40
1Encore
The user compels the foe to keep using only the move it last used for three to seven turns.
NormalStat—1005
1Misty Terrain
---
FairyStat——10
1Magical Leaf
The user scatters curious leaves that chase the foe. This attack will not miss.
GrassSpec60—20
1Barrier
The user throws up a sturdy wall that sharply raises its Defense stat.
PsychicStat——20
1Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
4Copycat
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
NormalStat——20
8Meditate
The user meditates to awaken the power deep within its body and raise its Attack stat.
PsychicStat——40
11Double Slap
The foe is slapped repeatedly, back and forth, two to five times in a row.
NormalPhys158510
12Confusion
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
PsychicSpec5010025
15Psywave
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
PsychicSpec—10015
18Encore
The user compels the foe to keep using only the move it last used for three to seven turns.
NormalStat—1005
20Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
NormalStat——10
24Mimic
The user copies the move last used by the foe. The move can be used for the rest of the battle.
NormalStat——10
26Psybeam
The foe is attacked with a peculiar ray. It may also leave the target confused.
PsychicSpec6510020
27Recycle
The user recycles a held item that has been used in battle so it can be used again.
NormalStat——10
28Role Play
The user mimics the foe completely, copying the foe’s natural ability.
PsychicStat——10
29Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
PsychicStat——30
29Reflect
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
PsychicStat——20
29Substitute
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
NormalStat——10
36Trick
The user catches the foe off guard and swaps the foe’s held item with its own.
PsychicStat—10010
40Sucker Punch
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
DarkPhys701005
42Safeguard
The user creates a protective field that prevents status problems for five turns.
NormalStat——25
43Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
PsychicSpec9010010
44Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
FairySpec8010010
46Baton Pass
The user switches places with a party Pokémon in waiting, passing along any stat changes.
NormalStat——40
52Teeter Dance
The user performs a wobbly dance that confuses all the Pokémon in battle.
NormalStat—10020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 55

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM04Calm Mind
Psychic—
TM06Toxic
Poison—
TM07Hail
Ice—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM12Taunt
Dark—
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM15Hyper Beam
Normal150
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM22Solar Beam
Grass120
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM27Return
Normal—
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM33Reflect
Psychic—
TM34Shock Wave
Electric60
TM40Aerial Ace
Flying60
TM41Torment
Dark—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM46Thief
Dark60
TM48Skill Swap
Psychic—
TM49Snatch
Dark—
TM52Focus Blast
Fighting120
TM53Energy Ball
Grass90
TM56Fling
Dark—
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM60Drain Punch
Fighting75
TM66Payback
Dark50
TM67Recycle
Normal—
TM68Giga Impact
Normal150
TM70Flash
Normal—
TM72Avalanche
Ice60
TM73Thunder Wave
Electric—
TM77Psych Up
Normal—
TM78Captivate
Normal—
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM85Dream Eater
Psychic100
TM86Grass Knot
Grass—
TM87Swagger
Normal—
TM90Substitute
Normal—
TM92Trick Room
Psychic—

Where to find Mr. Mime

AreaMethodLevel
Sea Route 21Grass (day)20-35
Sea Route 21Grass (day, Hoenn Sound)20-35
Sea Route 21Grass (day, Sinnoh Sound)20-35
Sea Route 21Grass (morning / night)20-355% rare
Sea Route 21Grass (morning / night, Hoenn Sound)20-355% rare
Sea Route 21Grass (morning / night, Sinnoh Sound)20-355% rare

Other changes in this game

  • Egg moves: Future Sight, Hypnosis, Mimic, Psych Up, Fake Out, Trick, Confuse Ray, Wake-Up Slap, Teeter Dance, Nasty Plot
  • Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Signal Beam, Zen Headbutt, Iron Defense, Trick, Magic Coat, Role Play, Headbutt