#122 · HeartGold Generations · unchanged from the official games
Mr. Mime
PsychicFairySoundproof, Filter, Technician (hidden)
In HeartGold Generations: First found in Sea Route 21 (Grass (day), Lv 20-35). Its type (Psychic / Fairy), base stats (total 460) and abilities are the same as in the official games. 9 of its 29 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Quick Guard and Wide Guard.
Level-up moves 33
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 1 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 1 | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Pound The foe is physically pounded with a long tail or a foreleg, etc. | Normal | Phys | 40 | 100 | 35 |
| 1 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 1 | Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | Normal | Stat | — | — | 40 |
| 1 | Encore The user compels the foe to keep using only the move it last used for three to seven turns. | Normal | Stat | — | 100 | 5 |
| 1 | Misty Terrain --- | Fairy | Stat | — | — | 10 |
| 1 | Magical Leaf The user scatters curious leaves that chase the foe. This attack will not miss. | Grass | Spec | 60 | — | 20 |
| 1 | Barrier The user throws up a sturdy wall that sharply raises its Defense stat. | Psychic | Stat | — | — | 20 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 4 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 8 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 11 | Double Slap The foe is slapped repeatedly, back and forth, two to five times in a row. | Normal | Phys | 15 | 85 | 10 |
| 12 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 15 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 18 | Encore The user compels the foe to keep using only the move it last used for three to seven turns. | Normal | Stat | — | 100 | 5 |
| 20 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Normal | Stat | — | — | 10 |
| 24 | Mimic The user copies the move last used by the foe. The move can be used for the rest of the battle. | Normal | Stat | — | — | 10 |
| 26 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 27 | Recycle The user recycles a held item that has been used in battle so it can be used again. | Normal | Stat | — | — | 10 |
| 28 | Role Play The user mimics the foe completely, copying the foe’s natural ability. | Psychic | Stat | — | — | 10 |
| 29 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 29 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 29 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Normal | Stat | — | — | 10 |
| 36 | Trick The user catches the foe off guard and swaps the foe’s held item with its own. | Psychic | Stat | — | 100 | 10 |
| 40 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 42 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 43 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 44 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy | Spec | 80 | 100 | 10 |
| 46 | Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | Normal | Stat | — | — | 40 |
| 52 | Teeter Dance The user performs a wobbly dance that confuses all the Pokémon in battle. | Normal | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 55
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM66 | Payback | Dark | 50 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM72 | Avalanche | Ice | 60 |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Mr. Mime
| Area | Method | Level | |
|---|---|---|---|
| Sea Route 21 | Grass (day) | 20-35 | |
| Sea Route 21 | Grass (day, Hoenn Sound) | 20-35 | |
| Sea Route 21 | Grass (day, Sinnoh Sound) | 20-35 | |
| Sea Route 21 | Grass (morning / night) | 20-35 | 5% rare |
| Sea Route 21 | Grass (morning / night, Hoenn Sound) | 20-35 | 5% rare |
| Sea Route 21 | Grass (morning / night, Sinnoh Sound) | 20-35 | 5% rare |
Other changes in this game
- Egg moves: Future Sight, Hypnosis, Mimic, Psych Up, Fake Out, Trick, Confuse Ray, Wake-Up Slap, Teeter Dance, Nasty Plot
- Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Signal Beam, Zen Headbutt, Iron Defense, Trick, Magic Coat, Role Play, Headbutt