Mr. Mime in Fire Red Omega
#122 · Psychic / Fairy · Route 2 (trade Magnemite), Route 21, Lost Cave (rooms 7, 9)
PsychicFairy
Abilities
Soundproof, Filter
Base stats
Compared with the official games
- Abilities loses Technician
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Mr. Mime
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 30 |
| 5 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 8 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Stat | — | — | 10 |
| 12 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 15 | DoubleSlap Hits 2-5 times in one turn. | Normal | Phys | 15 | 85 | 10 |
| 19 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 19 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 22 | Magical Leaf Never misses. | Grass | Spec | 60 | — | 20 |
| 26 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 29 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 33 | Recycle User recovers the item it last used up. | Normal | Stat | — | — | 10 |
| 36 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 40 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 43 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 47 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 50 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Unchanged from FireRed | Fighting | 150 |
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM12 | Taunt Unchanged from FireRed | Dark | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM16 | Light Screen Unchanged from FireRed | Psychic | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM22 | Solar Beam Unchanged from FireRed | Grass | 120 |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM31 | Brick Break Unchanged from FireRed | Fighting | 75 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM33 | Reflect Unchanged from FireRed | Psychic | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM48 | Skill Swap Unchanged from FireRed | Psychic | — |
| TM49 | Snatch Unchanged from FireRed | Dark | — |
| HM05 | Flash Unchanged from FireRed | Normal | — |