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Mr. Mime

Mr. Mime in Fire Red Omega

#122 · Psychic / Fairy · Route 2 (trade Magnemite), Route 21, Lost Cave (rooms 7, 9)

PsychicFairy

Abilities

Soundproof, Filter

Base stats

HP40
Attack45
Defense65
Sp. Attack100
Sp. Defense120
Speed90
Total460

Compared with the official games

  • Abilities loses Technician

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.

Where to find Mr. Mime

AreaMethodLevel
Route 2In-game Trade
Route 21Grass
Lost CaveGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
Raises the user’s Defense by two stages.
PsychicStat30
5Confusion
Has a chance to confuse the target.
PsychicSpec5010025
8Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NormalStat10
12Meditate
Raises the user’s Attack by one stage.
PsychicStat40
15DoubleSlap
Hits 2-5 times in one turn.
NormalPhys158510
19Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat30
19Reflect
Reduces damage from physical attacks by half.
PsychicStat20
22Magical Leaf
Never misses.
GrassSpec6020
26Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NormalStat1005
29Psybeam
Has a chance to confuse the target.
PsychicSpec6510020
33Recycle
User recovers the item it last used up.
NormalStat10
36Trick
User and target swap items.
PsychicStat10010
40Role Play
Copies the target’s ability.
PsychicStat10
43Psychic
Has a chance to lower the target’s Special Defense by one stage.
PsychicSpec9010010
47Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
NormalStat40
50Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
NormalStat25

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (31)

#Move · where to get itTypePow
TM01Focus Punch
Unchanged from FireRed
Fighting150
TM04Calm Mind
Unchanged from FireRed
Psychic
TM06Toxic
Unchanged from FireRed
Poison
TM10Hidden Power
Unchanged from FireRed
Normal1
TM11Sunny Day
Unchanged from FireRed
Fire
TM12Taunt
Unchanged from FireRed
Dark
TM15Hyper Beam
Unchanged from FireRed
Normal150
TM16Light Screen
Unchanged from FireRed
Psychic
TM17Protect
Unchanged from FireRed
Normal
TM18Rain Dance
Unchanged from FireRed
Water
TM20Safeguard
Unchanged from FireRed
Normal
TM21Frustration
Unchanged from FireRed
Normal
TM22Solar Beam
Unchanged from FireRed
Grass120
TM24Thunderbolt
Unchanged from FireRed
Electric95
TM25Thunder
Unchanged from FireRed
Electric120
TM27Return
Unchanged from FireRed
Normal
TM29Psychic
Unchanged from FireRed
Psychic90
TM30Shadow Ball
Unchanged from FireRed
Ghost80
TM31Brick Break
Unchanged from FireRed
Fighting75
TM32Double Team
Unchanged from FireRed
Normal
TM33Reflect
Unchanged from FireRed
Psychic
TM34Shock Wave
Unchanged from FireRed
Electric60
TM41Torment
Unchanged from FireRed
Dark
TM42Facade
Unchanged from FireRed
Normal70
TM43Secret Power
Unchanged from FireRed
Normal70
TM44Rest
Unchanged from FireRed
Psychic
TM45Attract
Unchanged from FireRed
Normal
TM46Thief
Unchanged from FireRed
Dark40
TM48Skill Swap
Unchanged from FireRed
Psychic
TM49Snatch
Unchanged from FireRed
Dark
HM05Flash
Unchanged from FireRed
Normal

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